Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 15 of 15 Field cards (Common) — page 1 of 1

Asteroid Belt

3
Asteroid Belt

Fieldcommon

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Capture Zone

4
Capture Zone

Fieldcommon

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Combat Theater

3
Combat Theater

Fieldcommon

Persistent Field. At start of each turn, deal 1 damage to every enemy unit.

The arena knows its business. Takes a small toll at the door for every guest.

ATK 0DEF 0

Debris Cloud

1
Debris Cloud

Fieldcommon

Persistent Field. All attacks have -1 damage while this is in play.

Pieces of somebody else's morning, still drifting, still in the way.

ATK 0DEF 0

Defensive Formation

2
Defensive Formation

Fieldcommon

Persistent Field. Your Defense units gain +1 defense while this is active.

Every wall slightly closer to the next wall. Every gap slightly less of one.

ATK 0DEF 0

Drone Swarm

3
Drone Swarm

Fieldcommon

Persistent Field. Your Drones gain +1/+1 while this is active.

The small bodies learn the same trick at the same moment and use it once.

ATK 0DEF 0

Gravity Well

2
Gravity Well

Fieldcommon

Persistent Field. All units' Evade is halved while this is in play.

Something heavy arrives at the middle and nobody leaves as easily as they entered.

ATK 0DEF 0

Ion Storm

2
Ion Storm

Fieldcommon

Persistent Field. All Weapons deal -1 damage while this is active.

The static grows teeth. Every gun gets less sure, then less sure again.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Fieldcommon

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Null Space

4
Null Space

Fieldcommon

Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.

A country where the surprise answer has been outlawed. The fast pilots like it there.

ATK 0DEF 0

Patrol Zone

2
Patrol Zone

Fieldcommon

Persistent Field. End Cycle: Probe 1.

Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

ATK 0DEF 0

Radiation Zone

3
Radiation Zone

Fieldcommon

Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.

Every pilot in the zone gets a small certificate nobody is excited to receive.

ATK 0DEF 0

Scanner Grid

3
Scanner Grid

Fieldcommon

Persistent Field. End Cycle: Deep Scan.

A grid of small lights. Each one remembers a different shape the pilot might want.

ATK 0DEF 0

Siege Banner

2
Siege Banner

Fieldcommon

Persistent Field. Your Weapons deal +1 damage while this is active.

A flag plants itself in the dark. Every gun under it finds more anger.

ATK 0DEF 0

Solar Flare

4
Solar Flare

Fieldcommon

Environmental. All Modules cost +1 energy. Replaces any active Environmental.

Star stumbles once. The bill arrives, measured in every little piece of hardware.

ATK 0DEF 0