Three-Turn Strike
2
Module — Uncommon
Place 3 charge counters. At end of each of your turns, remove one. When empty, deal 30 damage.
Three turns. Three counts. One target. The count leaves exactly when the target stops.
- Archetype
- combo

Module — Uncommon
Place 3 charge counters. At end of each of your turns, remove one. When empty, deal 30 damage.
Three turns. Three counts. One target. The count leaves exactly when the target stops.