Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 186 Weapon cards — page 1 of 10

Aim Shot

2
Aim Shot

Weaponcommon

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

Annihilator Round

5
Annihilator Round

Weaponcommon

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Apex Gun

7
Apex Gun

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apocalypse Gun

6
Apocalypse Gun

Weaponepic

Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.

Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

ATK 20DEF 0

Arc Beam

3
Arc Beam

Weaponrare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Cannon

4
Arc Cannon

Weaponcommon

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weaponcommon

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Projector

2
Arc Projector

Weaponcommon

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Arc Rifle

4
Arc Rifle

Weaponrare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Storm

4
Arc Storm

Weaponepic

Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.

A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

ATK 12DEF 0

Assault Cannon

4
Assault Cannon

Weaponuncommon

Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.

Comes with the pilot's name on the grip. The target's name comes later.

ATK 12DEF 0

Barrage Cannon

3
Barrage Cannon

Weaponuncommon

Priority Fire. Breach Cascade. Deal 7; adjacent units take 2.

Spreads the conversation. Nobody near the target gets to keep out of it.

ATK 8DEF 0

Battery Burst

6
Battery Burst

Weaponrare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Blaster Carbine

1
Blaster Carbine

Weaponcommon

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Breach Cannon

4
Breach Cannon

Weaponcommon

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weaponcommon

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Burn Beam

2
Burn Beam

Weaponcommon

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weaponcommon

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burst Cannon

2
Burst Cannon

Weaponuncommon

Alpha Strike. Deal 3 damage twice to target.

Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

ATK 6DEF 0

Burst Mortar

3
Burst Mortar

Weaponcommon

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0