Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 49 Ship Core cards — page 1 of 3

Ace Core

0
Ace Core

Ship Corerare

Passive: When you destroy an enemy unit, gain 1 energy.

Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

ATK 0DEF 0

Ambush Core

0
Ambush Core

Ship Coreuncommon

Passive: Your Maneuver cards cost 1 less on the opponent's turn.

The core whose tick runs on the other pilot's turn. That pilot never notices.

ATK 0DEF 0

Apex Pilot Core

0
Apex Pilot Core

Ship Coremythic

Passive: Your units gain +1/+1. Once per match, draw 3 cards and gain 3 energy.

The core the ace sleeps on. The ace never leaves. The ship never loses.

ATK 0DEF 0

Armory Core

0
Armory Core

Ship Corerare

Passive: Your Weapons cost 1 less energy on your first turn.

Opens the armory at the start of every match. Never bothers to close it again.

ATK 0DEF 0

Assassin Core

0
Assassin Core

Ship Corerare

Passive: Your first Weapon attack each turn gains Critical Strike.

A quiet edge on the first trigger. The first trigger is usually the last needed.

ATK 0DEF 0

Basic Frame

0
Basic Frame

Ship Corecommon

Passive: Your Weapons deal +1 damage.

The oldest frame in the yard. Still welded on more ships than any newer model.

ATK 0DEF 0

Bastion Heart

0
Bastion Heart

Ship Corelegendary

Passive: +10 starting Hull Integrity; your Defense units gain +1 defense.

A core beaten from an older flagship's hull. The older flagship still hums inside.

ATK 0DEF 0

Boost Core

0
Boost Core

Ship Coreuncommon

Passive: Your next Module each turn costs 1 less energy.

The core that reads the expense ledger a little optimistically every turn.

ATK 0DEF 0

Cargo Frame

0
Cargo Frame

Ship Corecommon

Passive: Your ship has 1 extra Cargo slot.

A wider belly, wider windows, wider horizon for the things you bring along.

ATK 0DEF 0

Combat Core

0
Combat Core

Ship Corerare

Passive: Your first attack each turn gains Priority Fire.

A small advantage at the top of every turn. The top of the turn suffices.

ATK 0DEF 0

Command Core

0
Command Core

Ship Corerare

Passive: Your units gain +1 defense.

A single wire down the spine of the fleet. Every ship stands a little straighter.

ATK 0DEF 0

Commander Core

0
Commander Core

Ship Corecommon

Passive: You draw 1 extra card at the start of the first turn.

The captain's frame. The captain's cabin. The captain's honest morning opinion.

ATK 0DEF 0

Cycle Core

0
Cycle Core

Ship Coreuncommon

Passive: Once per turn, you may discard a card to draw one.

Trades hand-card for top-card. The top does not always oblige.

ATK 0DEF 0

Defender Hull

0
Defender Hull

Ship Corecommon

Passive: Your ship starts each match with +5 Hull Integrity.

Built for the pilots who plan to come home. Others are built differently.

ATK 0DEF 0

Dreadnought Core

0
Dreadnought Core

Ship Corerare

Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.

Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

ATK 0DEF 0

Elite Fighter Core

0
Elite Fighter Core

Ship Coreepic

Passive: Your first Weapon each turn has Priority Fire and costs 1 less.

The core every elite squadron has under the floor panel. The panel never lists it.

ATK 0DEF 0

Engineer Frame

0
Engineer Frame

Ship Corecommon

Passive: Your Modules cost 1 less energy.

Every bolt has a name the engineer has said aloud at least once, with tenderness.

ATK 0DEF 0

Fighter Core

0
Fighter Core

Ship Corecommon

Passive: Your first Weapon each turn costs 1 less.

Cut down to the essentials. The essentials are fast, loud, and slightly rude.

ATK 0DEF 0

Ghost Protocol

0
Ghost Protocol

Ship Corelegendary

Passive: All your units gain Gain Stealth for 2 turns when first deployed.

A core the fleet lists under a dead designation. The core keeps running anyway.

ATK 0DEF 0

Guard Core

0
Guard Core

Ship Coreuncommon

Passive: Your ship starts each match with +3 Hull Integrity.

A small extra layer somewhere under the deck. Every captain claims to know where.

ATK 0DEF 0