Ammo Drum
3
Equipment — common
Attach to a Weapon. Host may attack twice per turn.
Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 51 Equipment cards — page 1 of 3

Equipment — common
Attach to a Weapon. Host may attack twice per turn.
Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.

Equipment — epic
Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.
Worn by the drone that comes back. Always comes back. The fleet never asks why.

Equipment — common
Attach to a Drone. Host gains +4 defense and Reinforced Hull.
Thick plating, thicker patience, the drone wears both without complaint.

Equipment — common
Attach to a Weapon you control. Host gains Priority Fire.
An extra inch of metal, an extra moment of accuracy, an extra ghost.

Equipment — uncommon
Attach to a Weapon. Host gains Priority Fire and Overclock.
A longer muzzle. A louder gun. A pilot who earned the nickname the hard way.

Equipment — uncommon
Attach to a Drone. Host gains Battle Hardened and Rapid Launch.
The drone wears the harness to work. The work is loud. The harness is louder.

Equipment — common
Attach to a Drone. Host gains +2 attack.
Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

Equipment — uncommon
Escalation. Attach to a Drone. Host gains +1 defense per turn alive.
The drone wears a little more metal every day. Never admits the weight.

Equipment — common
Attach to your ship. Remove 1 extra heat at each turn end.
Runs quiet. Keeps the reactor calm. Keeps the pilot focused, the fight manageable.

Equipment — common
Attach to your ship. Your Drones gain +1/+1.
A single protocol. The swarm hears it, obeys it, becomes slightly larger with it.

Equipment — epic
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 50%, Phase Drive.
The cloak the drone wears to work. The drone never takes it off.

Equipment — uncommon
Attach to a Drone. Host gains +5 defense and Reinforced Hull.
Thick steel, thick paint, thick silence when the first round arrives and does nothing.

Equipment — rare
Attach to a Drone. Host gains +6 defense, Reinforced Hull, Ablative Plating 2.
Thicker than the rookie's frame. Stubborner than the rookie's pilot as well.

Equipment — uncommon
Attach to your ship. Your ship gains Overclock and Efficiency Protocol.
Runs the reactor a little hot. Runs the ledger a little cold. Both end even.

Equipment — common
Attach to a Drone. Host gains Skyward Maneuver.
A single afternoon of work turns the drone into something that climbs for a living.

Equipment — rare
Attach to your ship. Your ship gains Crew Pooling and Cascading Power.
A single wire down the spine of the fleet. Every ship reads the same heartbeat.

Equipment — epic
Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.
One wire down the spine of the fleet. Every ship reads the same quiet heartbeat.

Equipment — common
Attach to your ship. Your Weapons gain Cascading Power.
A single metronome for the whole fleet. Every gun learns to fire on the beat.

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike.
A lens the sniper brings out when the record book needs a new first name.

Equipment — epic
Attach to your ship. Your units gain Priority Fire, Rapid Launch, Cascading Power.
One wire into every ship at once. One heartbeat. One quiet sentence. The fleet moves.