Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 58 Weapon cards (Uncommon) — page 1 of 3

Assault Cannon

4
Assault Cannon

Weaponuncommon

Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.

Comes with the pilot's name on the grip. The target's name comes later.

ATK 12DEF 0

Barrage Cannon

3
Barrage Cannon

Weaponuncommon

Priority Fire. Breach Cascade. Deal 7; adjacent units take 2.

Spreads the conversation. Nobody near the target gets to keep out of it.

ATK 8DEF 0

Burst Cannon

2
Burst Cannon

Weaponuncommon

Alpha Strike. Deal 3 damage twice to target.

Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

ATK 6DEF 0

Cascade Gun

3
Cascade Gun

Weaponuncommon

Cascading Power. Deal 8 damage, +1 per non-unit card played this turn.

Waits for the other cards to speak first. Delivers the compiled summary.

ATK 8DEF 0

Chain Lance

3
Chain Lance

Weaponuncommon

Breach Cascade. Chain Catalyst. Deal 7; adjacent take 2; next non-unit card +2 damage.

The arc hunts the crowd. Each hop is politely measured. Each hop lands.

ATK 8DEF 0

Chain Lightning

4
Chain Lightning

Weaponuncommon

Breach Cascade. Chain Catalyst. Deal 9; adjacent take 3; next non-unit card +2 damage.

Jumps ship to ship, carrying the grievance without ever being introduced.

ATK 12DEF 0

Charging Capacitor

2
Charging Capacitor

Weaponuncommon

Escalation. Gains +1 attack at the start of each of your turns (cap 15).

Starts small. Grows. Grows. Grows. The pilot remembers to fire eventually.

ATK 5DEF 0

Chorus Laser

2
Chorus Laser

Weaponuncommon

Linked Fire. Priority Fire. Deal 5; +2 if another Weapon fires this turn.

Sings with the next gun in line. The song finishes the target before verse two.

ATK 5DEF 0

Cluster Bomb

3
Cluster Bomb

Weaponuncommon

Breach Cascade. Apply Lock. Deal 7; adjacent take 2; target skips next refresh.

Not one problem. Several small, related problems, delivered at the same address.

ATK 8DEF 0

Cluster Strike

5
Cluster Strike

Weaponuncommon

Priority Fire. Breach Cascade. Alpha Strike. Deal 13; adjacent take 3; fires twice.

First volley speaks. Second volley agrees with the first. The neighborhood agrees quietly.

ATK 16DEF 0

Dual Barrel

4
Dual Barrel

Weaponuncommon

Alpha Strike. Priority Fire. Deal 6 damage twice.

Both barrels fire first. Everything else in the fight files a complaint.

ATK 12DEF 0

Dual Pulse

2
Dual Pulse

Weaponuncommon

Priority Fire. Overclock. Deal 5 damage.

Two coils. One trigger. The second coil finishes what the first could not.

ATK 5DEF 0

Fusion Torpedo

3
Fusion Torpedo

Weaponuncommon

Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.

Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

ATK 9DEF 0

Gatling Cannon

4
Gatling Cannon

Weaponuncommon

Alpha Strike. Deal 5 damage twice to target.

Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

ATK 12DEF 0

Ghost Beam

3
Ghost Beam

Weaponuncommon

Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.

Arrives from the wrong side of reality, leaves the correct side shorter than before.

ATK 8DEF 0

Ghost Lance

5
Ghost Lance

Weaponuncommon

Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.

Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

ATK 16DEF 0

Ghost Round

2
Ghost Round

Weaponuncommon

Gain Stealth. Cloaked Entry. Deal 5 damage.

Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

ATK 5DEF 0

Growing Cannon

2
Growing Cannon

Weaponuncommon

Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.

A small gun on a small mount. The mount grows. The gun grows. Target quiet.

ATK 5DEF 0

Heavy Burst

3
Heavy Burst

Weaponuncommon

Alpha Strike. Deal 4 damage twice to target.

Larger coil, same rhythm. The enemy still gets the same verdict, twice.

ATK 8DEF 0

Heavy Lance (Field Model)

4
Heavy Lance (Field Model)

Weaponuncommon

Priority Fire. Flanking Fire. Deal 12 damage.

Field model. Shipped without ceremony. Arrives with consequences anyway.

ATK 12DEF 0