Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 42 Defense cards (Uncommon) — page 1 of 3

Ablative Fortress

4
Ablative Fortress

Defenseuncommon

Ablative Plating 3. Auto-Repair 2.

Wears down steadily. Knits up steadily. A careful accounting in metal, signed off every dawn.

ATK 0DEF 13

Ablative Lattice

2
Ablative Lattice

Defenseuncommon

Ablative Plating 2. Auto-Repair 1.

Wears down. Knits up. Wears down again. Each shift smaller, each shift still enough.

ATK 0DEF 7

Ablative Mesh

1
Ablative Mesh

Defenseuncommon

Reactive. Ablative Plating 1. Damage reduced by 1 before hitting HP.

Thin. Light. Patient. Gives up its material to keep the hull polite.

ATK 0DEF 5

Adaptive Plating

2
Adaptive Plating

Defenseuncommon

Adaptive Learning. Ablative Plating. Grows tougher per distinct card type played.

Hears the fight. Thickens quietly in the places the fight prefers to hit.

ATK 0DEF 6

Aegis Mesh

3
Aegis Mesh

Defenseuncommon

Ablative Plating 2. Interceptor.

A lighter version of the old fortress pattern. Still gets the job done, usually first.

ATK 0DEF 9

Aegis Shield

4
Aegis Shield

Defenseuncommon

Ablative Plating 3. Auto-Repair 2.

Wears itself down slow, stitches itself up slower, always catches up by midnight.

ATK 0DEF 12

Building Shield

2
Building Shield

Defenseuncommon

Escalation. Gains +2 defense per turn alive.

Thin at first. Thick by the end. The metal thickens on its own, quietly.

ATK 0DEF 5

Countered Barrier

3
Countered Barrier

Defenseuncommon

Countermeasure 2. Interceptor.

Costs the enemy a little extra for every polite question they send its way.

ATK 0DEF 8

Counterfield

4
Counterfield

Defenseuncommon

Countermeasure 2. Negate. Cancels the first enemy ability targeting this.

A small taxing jurisdiction. Writes polite refusal letters to anything the enemy points at it.

ATK 0DEF 12

Decoy Hologram

1
Decoy Hologram

Defenseuncommon

Cloaked Entry. Gain Stealth.

A little bright. A little loud. A little everywhere the real ship is not.

ATK 0DEF 4

Dreaming Fortress

3
Dreaming Fortress

Defenseuncommon

At start of your fifth turn, flip this card into Waking Dream.

A wall that dreams of being a larger wall. The dream becomes true on five.

ATK 0DEF 8

Fortress Barrier

4
Fortress Barrier

Defenseuncommon

Interceptor. Reinforced Hull.

A small fortress mounted on a less small ship. The pilot sleeps behind it, mostly.

ATK 0DEF 12

Fortress Lattice

4
Fortress Lattice

Defenseuncommon

Interceptor. Reinforced Hull.

Built from old panels. New welds, old pattern, the same patience as the original fortress.

ATK 1DEF 13

Fortress Mesh

3
Fortress Mesh

Defenseuncommon

Interceptor. Ablative Plating 1.

Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

ATK 0DEF 10

Grand Fortress

6
Grand Fortress

Defenseuncommon

Interceptor. Reinforced Hull. Auto-Repair 2.

The grand name is not bragging. It is the fleet's polite enemy warning.

ATK 3DEF 18

Heavy Aegis

4
Heavy Aegis

Defenseuncommon

Ablative Plating 3. Interceptor. Reinforced Hull.

Three patterns stitched together. Every line of ancestry. Still holds the one promise.

ATK 0DEF 13

Hover Dome

2
Hover Dome

Defenseuncommon

Interceptor. Evade 30%.

A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.

ATK 0DEF 7

Master Bulwark

5
Master Bulwark

Defenseuncommon

Interceptor. Reinforced Hull. Ablative Plating 2.

The kind of wall pilots argue is too expensive until the morning it saves them.

ATK 2DEF 15

Master Shield

4
Master Shield

Defenseuncommon

Auto-Repair 2. System Shielding.

The shield the other pilots recommend. The shield the engineers refuse to complain about.

ATK 0DEF 14

Overclocked Barrier

1
Overclocked Barrier

Defenseuncommon

Deploy Burst: Overclock. Enters with extra power for a turn.

Runs the shield coil hot for the first hour, then settles into quiet routine.

ATK 0DEF 4