Arc Warhead
4
Module — rare
Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.
A warhead that hands the next card a small advantage before it goes off.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 16 of 16 Module cards (Rare) — page 1 of 1

Module — rare
Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.
A warhead that hands the next card a small advantage before it goes off.

Module — rare
Signal Jamming. Disable. Apply Lock. Enemy cannot play Maneuvers; target skips refresh.
A bright needle in the enemy's clock. The hands stop moving at once.

Module — rare
Priority Fire. Breach Cascade. Overflow Fire. Deal 28; adjacent 8; excess to ship.
Every storage bay has one. No storage bay crew likes to say so out loud.

Module — rare
Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.
Several smaller weapons in one shell. Each one polite. Together, not at all.

Module — rare
Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.
Big kit. Patient crew. A long afternoon that ends with the hull better than new.

Module — rare
Breach Cascade. Overflow Fire. Deal 16 damage; adjacent 4; excess to ship.
Master in the sense that the lesser warheads quietly learn their place afterwards.

Module — rare
Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.
A thousand small hands closing small wounds with small, steady stitches.

Module — rare
Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.
The weapon on the treaty list. The signatories keep it in the back cabinet.

Module — rare
Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.
The kit the engineers sign out by name. They return it late, every time, quietly.

Module — rare
Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.
Arrives on the wrong sensor band. Leaves on the right casualty list.

Module — rare
Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.
The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

Module — rare
Phase Drive. Radiation Leak. Deal 20 damage; 4 radiation over 3 turns.
Arrives through a seam in space. The seam closes. The seam leaves a forwarding address.

Module — rare
System Reset. Probe 3. Clear all friendly statuses; draw 3 cards.
The fleet powers down for a breath. Powers up with every bad debt resolved.

Module — rare
Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.
Arrives through a crack. The crack closes. The crack leaves a forwarding note.

Module — rare
Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.
A small quiet room. The room holds on to what it was given. Refuses explanations.

Module — rare
Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.
Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.