Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 1 of 8

Ace Core

0
Ace Core

Ship Core — rare

Passive: When you destroy an enemy unit, gain 1 energy.

Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

ATK 0DEF 0

Adaptive Armor

3
Adaptive Armor

Defense — rare

Adaptive Learning. Ablative Plating 1. Reinforced Hull.

Listens for the pattern. Thickens in the pattern's favorite entry point, quietly.

ATK 0DEF 10

Aegis Shield (Reinforced)

3
Aegis Shield (Reinforced)

Defense — rare

Ablative Plating 2. Interceptor. Auto-Repair 2.

Old pattern. Old patience. Newer welds. Same quiet insistence on keeping the hull here.

ATK 0DEF 11

Apex Aegis

6
Apex Aegis

Defense — rare

Ablative Plating 4. Auto-Repair 2. Emergency Reboot.

The shield the fleet drags out only when the mission brief uses the word 'final'.

ATK 0DEF 21

Apex Charge

5
Apex Charge

Maneuver — rare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Gun

7
Apex Gun

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apex Network

6
Apex Network

AI Routine — rare

Persistent Field. Cascading Power. Linked Fire.

Every ship on the line reads the same page, plays the same chord, together.

ATK 0DEF 21

Apex Warship

7
Apex Warship

Drone — rare

Rapid Launch. Priority Fire. Critical Strike.

The kind of ship the fleet plans around. The other fleet plans around leaving.

ATK 14DEF 12

Arc Beam

3
Arc Beam

Weapon — rare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Rifle

4
Arc Rifle

Weapon — rare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Warhead

4
Arc Warhead

Module — rare

Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.

A warhead that hands the next card a small advantage before it goes off.

ATK 0DEF 0

Armory Core

0
Armory Core

Ship Core — rare

Passive: Your Weapons cost 1 less energy on your first turn.

Opens the armory at the start of every match. Never bothers to close it again.

ATK 0DEF 0

Assassin Core

0
Assassin Core

Ship Core — rare

Passive: Your first Weapon attack each turn gains Critical Strike.

A quiet edge on the first trigger. The first trigger is usually the last needed.

ATK 0DEF 0

Assault Leader

5
Assault Leader

Drone — rare

Battle Hardened. Priority Fire. Outrider.

The veteran at the front of the wedge. Takes first hit. Gives the next seven.

ATK 10DEF 6

Battery Burst

6
Battery Burst

Weapon — rare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Battle Zone

3
Battle Zone

Field — rare

Environmental. All units gain Priority Fire. Replaces any active Environmental.

Every ship in the region reads the same short rule: fire early. Every ship obeys.

ATK 0DEF 0

Burst Rifle

4
Burst Rifle

Weapon — rare

Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.

Two rounds at the top of the queue. Two out of the chamber. Quiet.

ATK 12DEF 0

Capital Striker

6
Capital Striker

Drone — rare

Rapid Launch. Alpha Strike. Priority Fire.

One command from the bridge. Six hits in the first minute. Capital ship returns light.

ATK 13DEF 8

Capital Warship

6
Capital Warship

Drone — rare

Rapid Launch. Cold Boot 1. Priority Fire.

The ship the fleet salutes as it passes. The enemy refuses to fire first.

ATK 12DEF 12

Chaos Torpedo

4
Chaos Torpedo

Weapon — rare

Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.

A round the engineers spoke about in whispers. The enemy learns the whisper personally.

ATK 12DEF 0