Ace Core
0
Ship Core — rare
Passive: When you destroy an enemy unit, gain 1 energy.
Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 1 of 8

Ship Core — rare
Passive: When you destroy an enemy unit, gain 1 energy.
Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

Defense — rare
Adaptive Learning. Ablative Plating 1. Reinforced Hull.
Listens for the pattern. Thickens in the pattern's favorite entry point, quietly.

Defense — rare
Ablative Plating 2. Interceptor. Auto-Repair 2.
Old pattern. Old patience. Newer welds. Same quiet insistence on keeping the hull here.

Defense — rare
Ablative Plating 4. Auto-Repair 2. Emergency Reboot.
The shield the fleet drags out only when the mission brief uses the word 'final'.

Maneuver — rare
All your Weapons gain Critical Strike and Overclock this turn.
The fleet commits. The reactor commits. The enemy commits to leaving, late.

Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.
Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

AI Routine — rare
Persistent Field. Cascading Power. Linked Fire.
Every ship on the line reads the same page, plays the same chord, together.

Drone — rare
Rapid Launch. Priority Fire. Critical Strike.
The kind of ship the fleet plans around. The other fleet plans around leaving.

Weapon — rare
Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.
Jumps the room. Sets the next room up. The third room just hears the hum.

Weapon — rare
Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.
Current hops room to room. Rooms agree, without consultation, to match the voltage.

Module — rare
Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.
A warhead that hands the next card a small advantage before it goes off.

Ship Core — rare
Passive: Your Weapons cost 1 less energy on your first turn.
Opens the armory at the start of every match. Never bothers to close it again.

Ship Core — rare
Passive: Your first Weapon attack each turn gains Critical Strike.
A quiet edge on the first trigger. The first trigger is usually the last needed.

Drone — rare
Battle Hardened. Priority Fire. Outrider.
The veteran at the front of the wedge. Takes first hit. Gives the next seven.

Weapon — rare
Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.
The whole battery talks at once. The enemy listens, briefly, as a courtesy.

Field — rare
Environmental. All units gain Priority Fire. Replaces any active Environmental.
Every ship in the region reads the same short rule: fire early. Every ship obeys.

Weapon — rare
Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.
Two rounds at the top of the queue. Two out of the chamber. Quiet.

Drone — rare
Rapid Launch. Alpha Strike. Priority Fire.
One command from the bridge. Six hits in the first minute. Capital ship returns light.

Drone — rare
Rapid Launch. Cold Boot 1. Priority Fire.
The ship the fleet salutes as it passes. The enemy refuses to fire first.

Weapon — rare
Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.
A round the engineers spoke about in whispers. The enemy learns the whisper personally.