Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 46 Maneuver cards (Common) — page 1 of 3

Adrenal Surge

2
Adrenal Surge

Maneuvercommon

Your next 2 Weapon attacks this turn deal +2 damage each.

The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

ATK 0DEF 0

All-Out Charge

4
All-Out Charge

Maneuvercommon

All your Weapons attack ready targets immediately.

Throttle past the limit. Paint past the limit. Survive past the limit.

ATK 0DEF 0

Archive Pull

3
Archive Pull

Maneuvercommon

Archive Recall. Play a copy of a Maneuver from your discard pile.

The good trick twice. The pilot knows it was never really new.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuvercommon

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Battle Warp

5
Battle Warp

Maneuvercommon

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Break Line

1
Break Line

Maneuvercommon

Move one of your Drones out of combat range; it cannot attack or be attacked this turn.

Break formation, keep the drone, lose the plan, finish the fight anyway.

ATK 0DEF 0

Chaff Dump

1
Chaff Dump

Maneuvercommon

Opponent's next attack against you deals 2 less damage.

A cloud of nothing, and the missile treats it like a sibling.

ATK 0DEF 0

Combat Reroute

2
Combat Reroute

Maneuvercommon

Redirect a pending attack to a different legal target.

The missile is not clever. The pilot, for a moment, is.

ATK 0DEF 0

Combat Roll

1
Combat Roll

Maneuvercommon

Ignore the first 2 damage to your ship this turn.

You roll. The world rolls. Only one of you chose to.

ATK 0DEF 0

Combat Vectoring

3
Combat Vectoring

Maneuvercommon

All Weapons you control gain Priority Fire this turn.

One calm sentence over the comm and every gun agrees on the schedule.

ATK 0DEF 0

Counter Flare

2
Counter Flare

Maneuvercommon

Negate the next enemy ability that targets a unit you control this turn.

Their spell writes itself on the air. This one erases the margin.

ATK 0DEF 0

Counter Maneuver

3
Counter Maneuver

Maneuvercommon

Negate target enemy attack this turn.

They commit. You cancel. The round is over before it started counting.

ATK 0DEF 0

Cycle Routine

2
Cycle Routine

Maneuvercommon

Cycling Protocol. Discard any card to draw 2.

Trade the card you have for the card you need. Two for one. Take it.

ATK 0DEF 0

Deep Maneuver

3
Deep Maneuver

Maneuvercommon

All Drones you control gain Evade 50% this turn.

One instruction over the wing-comm. Every drone remembers its lessons.

ATK 0DEF 0

Deep Scan Lock

4
Deep Scan Lock

Maneuvercommon

Deep Scan. Then apply Tracking Lock to any enemy unit.

The scan finds the name. The lock writes it on the inside of the cockpit.

ATK 0DEF 0

Dive

1
Dive

Maneuvercommon

Your next Weapon attack this turn gains Priority Fire.

Nose down, thrust up, prayers unchanged from the last run.

ATK 0DEF 0

Emergency Brake

0
Emergency Brake

Maneuvercommon

Play only if you would take damage. You take no damage this turn; skip your draw.

All the momentum you had becomes all the silence you have.

ATK 0DEF 0

Evasive Pattern

2
Evasive Pattern

Maneuvercommon

Your ship gains Evade 40% for 2 turns.

You fly a figure the enemy cannot name. That is the whole point.

ATK 0DEF 0

Evasive Split

2
Evasive Split

Maneuvercommon

Target Drone you control gains Evade 50% this turn.

The drone takes the order, folds out of the volley, does not ask why.

ATK 0DEF 0

Evasive Swerve

0
Evasive Swerve

Maneuvercommon

Reactive. Reduce the next incoming damage this turn by 3.

The stick moves before the thought. The thought thanks the stick later.

ATK 0DEF 0