Ammo Drum
3
Equipment — common
Attach to a Weapon. Host may attack twice per turn.
Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 22 Equipment cards (Common) — page 1 of 2

Equipment — common
Attach to a Weapon. Host may attack twice per turn.
Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.

Equipment — common
Attach to a Drone. Host gains +4 defense and Reinforced Hull.
Thick plating, thicker patience, the drone wears both without complaint.

Equipment — common
Attach to a Weapon you control. Host gains Priority Fire.
An extra inch of metal, an extra moment of accuracy, an extra ghost.

Equipment — common
Attach to a Drone. Host gains +2 attack.
Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

Equipment — common
Attach to your ship. Remove 1 extra heat at each turn end.
Runs quiet. Keeps the reactor calm. Keeps the pilot focused, the fight manageable.

Equipment — common
Attach to your ship. Your Drones gain +1/+1.
A single protocol. The swarm hears it, obeys it, becomes slightly larger with it.

Equipment — common
Attach to a Drone. Host gains Skyward Maneuver.
A single afternoon of work turns the drone into something that climbs for a living.

Equipment — common
Attach to your ship. Your Weapons gain Cascading Power.
A single metronome for the whole fleet. Every gun learns to fire on the beat.

Equipment — common
Attach to your ship. Life Support cannot be destroyed the first time it would be.
Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

Equipment — common
Attach to your ship. Your ship gains Crew Pooling.
The code the captain locks in the safe, for when the ship disagrees.

Equipment — common
Attach to a Drone. Host gains +3 defense.
Strapped on overnight. The drone learns to fly wider. The drone learns to live.

Equipment — common
Attach to your ship. Your ship gains Tracking Array.
Old dish. Older habit. Still listens to the sky the way a bartender listens.

Equipment — common
Attach to a Weapon you control. Host adds 1 less heat when fired.
Absorbs the kick. The frame stays still. The pilot stays calm. Everything else stays.

Equipment — common
Attach to a Drone. Host gains +1 defense.
A small patch under the wing. The drone barely notices. The round, later, does.

Equipment — common
Attach to your ship. End Cycle: Probe 1.
Reads the world once per turn. Writes a single sentence for the pilot to consider.

Equipment — common
Attach to your ship. Shield Capacity regenerates +2 per turn.
Keeps the shield coil drinking steadily. The shield coil does not mind.

Equipment — common
Attach to a Drone or your ship. Host gains +2 defense.
Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.

Equipment — common
Attach to a Weapon. Host gains +1 damage.
Small lens. Small edge. Every little edge eventually matters, somewhere on the ledger.

Equipment — common
Attach to a Weapon you control. Host gains +2 damage.
Small red dot. Large sense of purpose. The pilot grows fonder of it every fight.

Equipment — common
Attach to a Weapon. Host gains Critical Strike.
The suite is quiet, the cabin is quiet, the enemy is quiet afterwards.