Phase Laser
2
Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 280 cards (Uncommon) — page 9 of 14

Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.

Module — uncommon
Your ship gains Phase Drive for 2 turns.
A small hum from the hull. The hull agrees to exist slightly elsewhere awhile.

Equipment — uncommon
Attach to your ship. Your ship gains Phase Drive and Gain Stealth for 2 turns.
Two drawers on the console. Both drawers open at once. The ship steps out quietly.

Defense — uncommon
Phase Drive. Ablative Plating 1.
Half the shield is here. The other half is arguing with the next dimension over.

Weapon — uncommon
Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.
Lights up the whole section of sky. Everybody nearby takes notes or damage.

Module — uncommon
Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.
One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 6 damage.
One shot lands before the other gun arrives. The other gun is not needed anymore.

Weapon — uncommon
Priority Fire. Overclock. Deal 6 damage.
Fires once, loud. Fires again, louder. The pilot never looks away.

Maneuver — uncommon
Power Surge. Take damage equal to your ship's current power; deal triple to target.
A short, bright mistake on the reactor gauge. The target pays for the mistake.

Field — uncommon
Persistent Field. When an enemy Drone attacks, deal 3 damage to it.
A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

AI Routine — uncommon
Persistent Field. Adaptive Learning. Chain Catalyst triggers on your first non-unit card each turn.
Learns the fight. Builds it. Ends it before the fight writes its own name.

Maneuver — uncommon
Your next Weapon attack this turn gains Priority Fire.
One quiet instruction to the gun. The gun obeys before the pilot finishes the instruction.

Weapon — uncommon
Overclock. Deal 13 damage; adds 1 heat.
The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

Ship Core — uncommon
Passive: End Cycle: remove 1 extra heat from your ship.
A quiet fan under the reactor. The fan argues with the reactor on the ship.

Module — uncommon
Transform/Overhaul. Convert target enemy Drone into a basic friendly Drone.
The drone crosses the field. Comes back wearing your colors. Does not explain.

Maneuver — uncommon
Reactive. The next incoming attack on your ship deals 0 damage.
One twist of the stick. One short breath. The round arrives at empty sky instead.

Weapon — uncommon
Hot Deploy. Deal 4 damage; enters ready to attack this turn.
Out of the rack, into the muzzle, into the enemy, all on the same breath.

Field — uncommon
Persistent Field. Signal Jamming. Opponent cannot play Maneuver cards.
The comm goes dead. The stick fights the pilot. Nothing moves until the zone leaves.

Module — uncommon
Deal 13 damage to target Hull Integrity directly; ignores Shield Capacity.
Small round. Big math. Arrives before the sound does and leaves before either.

Drone — uncommon
Rapid Launch. Priority Fire. Enters ready to attack.
Predator-cut chassis. Predator-cut pilot. Predator-cut conclusion on every mission brief.