Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 9 of 20

Heat Sink Protocol

1
Heat Sink Protocol

AI Routine — common

Persistent Field. Remove 1 extra heat at each turn end.

Quiet routine. Cold routine. Keeps the pilot from becoming the story.

ATK 0DEF 3

Heavy Battle AI

4
Heavy Battle AI

AI Routine — common

A heavy-duty battle subroutine.

Big decisions. Slow thoughts. Both arrive together at the critical moment.

ATK 0DEF 13

Heavy Bomber Drone

4
Heavy Bomber Drone

Drone — common

Rapid Launch. Enters ready to attack an enemy unit.

Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

ATK 8DEF 5

Heavy Bulwark

4
Heavy Bulwark

Defense — common

Interceptor. Enemy must attack this unit first.

Carries the fight on its back so the pilot can carry the victory home.

ATK 2DEF 12

Heavy Core

0
Heavy Core

Ship Core — common

Passive: Your ship starts each match with +3 Shield Capacity.

Ten more tons of polite argument with whatever turns up with a gun.

ATK 0DEF 0

Heavy Fighter

3
Heavy Fighter

Drone — common

A well-armored combat drone.

Slow in the climb. Swift in the finishing.

ATK 5DEF 3

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Drone — common

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Fortress

5
Heavy Fortress

Defense — common

A heavily armored defensive installation.

Immobile in spirit, immovable in practice, impolite in conversation.

ATK 2DEF 16

Heavy Interceptor

5
Heavy Interceptor

Drone — common

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Heavy Lance

6
Heavy Lance

Weapon — common

Deal 19 damage to target enemy unit or ship.

Asks nothing of the pilot but patience and a tolerance for the smell of copper.

ATK 20DEF 0

Heavy Laser

2
Heavy Laser

Weapon — common

Deal 6 damage to target enemy unit or ship.

Twice the capacitor, twice the regret on the receiving side of the glass.

ATK 6DEF 0

Heavy Railgun

3
Heavy Railgun

Weapon — common

Deal 9 damage to target enemy unit or ship.

The round leaves before the sound. The sound is for the grieving.

ATK 9DEF 0

Heavy Shield

3
Heavy Shield

Defense — common

A heavy-duty energy shield.

Thicker than the hull it is mounted on, and far less sentimental.

ATK 0DEF 10

Heroic Dive

5
Heroic Dive

Maneuver — common

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Hidden AI

2
Hidden AI

AI Routine — common

Gain Stealth. On first enemy turn end, flip this card into Watching AI.

Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

ATK 0DEF 5

Hot Plating

1
Hot Plating

Module — common

Target Drone you control gains +2 defense permanently.

Welded on during the fuel run. The drone never asked if it could refuse.

ATK 0DEF 0

Hull Reinforcement

4
Hull Reinforcement

Defense — common

Auto-Repair 3. Heals 3 HP at end of your turn.

Slow hands, patient tools, a hull that refuses to learn the word 'final'.

ATK 0DEF 14

Hunter Logic

3
Hunter Logic

AI Routine — common

Persistent Field. When your Weapons hit, apply Tracking Lock.

It does not forget the silhouette. It paints it into every future frame.

ATK 0DEF 8

Incendiary Slug

1
Incendiary Slug

Weapon — common

Deal 3 damage and Radiation Leak 2 for 2 turns.

The first hit is the bruise. The second is the scar.

ATK 3DEF 0

Interceptor Drone

2
Interceptor Drone

Drone — common

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4