Heat Sink Protocol
1
AI Routine — common
Persistent Field. Remove 1 extra heat at each turn end.
Quiet routine. Cold routine. Keeps the pilot from becoming the story.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 9 of 20

AI Routine — common
Persistent Field. Remove 1 extra heat at each turn end.
Quiet routine. Cold routine. Keeps the pilot from becoming the story.

AI Routine — common
A heavy-duty battle subroutine.
Big decisions. Slow thoughts. Both arrive together at the critical moment.

Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

Defense — common
Interceptor. Enemy must attack this unit first.
Carries the fight on its back so the pilot can carry the victory home.

Ship Core — common
Passive: Your ship starts each match with +3 Shield Capacity.
Ten more tons of polite argument with whatever turns up with a gun.

Drone — common
A well-armored combat drone.
Slow in the climb. Swift in the finishing.

Drone — common
A well-armored heavy combat drone.
Stayed in the fight after the fight was sensible.

Defense — common
A heavily armored defensive installation.
Immobile in spirit, immovable in practice, impolite in conversation.

Drone — common
Interceptor. Cold Boot 1. Enemy must attack this first once active.
Takes its time arriving. Takes longer than that leaving.

Weapon — common
Deal 19 damage to target enemy unit or ship.
Asks nothing of the pilot but patience and a tolerance for the smell of copper.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Twice the capacitor, twice the regret on the receiving side of the glass.

Weapon — common
Deal 9 damage to target enemy unit or ship.
The round leaves before the sound. The sound is for the grieving.

Defense — common
A heavy-duty energy shield.
Thicker than the hull it is mounted on, and far less sentimental.

Maneuver — common
Prevent all damage to your ship this turn. Deal 5 damage to the attacker.
A pilot leans into the wrong frame. Comes out holding the right answer.

AI Routine — common
Gain Stealth. On first enemy turn end, flip this card into Watching AI.
Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

Module — common
Target Drone you control gains +2 defense permanently.
Welded on during the fuel run. The drone never asked if it could refuse.

Defense — common
Auto-Repair 3. Heals 3 HP at end of your turn.
Slow hands, patient tools, a hull that refuses to learn the word 'final'.

AI Routine — common
Persistent Field. When your Weapons hit, apply Tracking Lock.
It does not forget the silhouette. It paints it into every future frame.

Weapon — common
Deal 3 damage and Radiation Leak 2 for 2 turns.
The first hit is the bruise. The second is the scar.

Drone — common
Interceptor. Enemy must attack this drone first.
Stands between you and the bad math. Usually loses. Usually first.