Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 9 of 20

Heat Sink Protocol

1
Heat Sink Protocol

AI Routinecommon

Persistent Field. Remove 1 extra heat at each turn end.

Quiet routine. Cold routine. Keeps the pilot from becoming the story.

ATK 0DEF 3

Heavy Battle AI

4
Heavy Battle AI

AI Routinecommon

A heavy-duty battle subroutine.

Big decisions. Slow thoughts. Both arrive together at the critical moment.

ATK 0DEF 13

Heavy Bomber Drone

4
Heavy Bomber Drone

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

ATK 8DEF 5

Heavy Bulwark

4
Heavy Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Carries the fight on its back so the pilot can carry the victory home.

ATK 2DEF 12

Heavy Core

0
Heavy Core

Ship Corecommon

Passive: Your ship starts each match with +3 Shield Capacity.

Ten more tons of polite argument with whatever turns up with a gun.

ATK 0DEF 0

Heavy Fighter

3
Heavy Fighter

Dronecommon

A well-armored combat drone.

Slow in the climb. Swift in the finishing.

ATK 5DEF 3

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Dronecommon

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Fortress

5
Heavy Fortress

Defensecommon

A heavily armored defensive installation.

Immobile in spirit, immovable in practice, impolite in conversation.

ATK 2DEF 16

Heavy Interceptor

5
Heavy Interceptor

Dronecommon

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Heavy Lance

6
Heavy Lance

Weaponcommon

Deal 19 damage to target enemy unit or ship.

Asks nothing of the pilot but patience and a tolerance for the smell of copper.

ATK 20DEF 0

Heavy Laser

2
Heavy Laser

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Twice the capacitor, twice the regret on the receiving side of the glass.

ATK 6DEF 0

Heavy Railgun

3
Heavy Railgun

Weaponcommon

Deal 9 damage to target enemy unit or ship.

The round leaves before the sound. The sound is for the grieving.

ATK 9DEF 0

Heavy Shield

3
Heavy Shield

Defensecommon

A heavy-duty energy shield.

Thicker than the hull it is mounted on, and far less sentimental.

ATK 0DEF 10

Heroic Dive

5
Heroic Dive

Maneuvercommon

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Hidden AI

2
Hidden AI

AI Routinecommon

Gain Stealth. On first enemy turn end, flip this card into Watching AI.

Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

ATK 0DEF 5

Hot Plating

1
Hot Plating

Modulecommon

Target Drone you control gains +2 defense permanently.

Welded on during the fuel run. The drone never asked if it could refuse.

ATK 0DEF 0

Hull Reinforcement

4
Hull Reinforcement

Defensecommon

Auto-Repair 3. Heals 3 HP at end of your turn.

Slow hands, patient tools, a hull that refuses to learn the word 'final'.

ATK 0DEF 14

Hunter Logic

3
Hunter Logic

AI Routinecommon

Persistent Field. When your Weapons hit, apply Tracking Lock.

It does not forget the silhouette. It paints it into every future frame.

ATK 0DEF 8

Incendiary Slug

1
Incendiary Slug

Weaponcommon

Deal 3 damage and Radiation Leak 2 for 2 turns.

The first hit is the bruise. The second is the scar.

ATK 3DEF 0

Interceptor Drone

2
Interceptor Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4