Swift Network
3
AI Routine — rare
Persistent Field. Rapid Launch. Priority Fire.
Every little ship listens. Every little ship leaves the rack on the same half-second.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 8 of 8

AI Routine — rare
Persistent Field. Rapid Launch. Priority Fire.
Every little ship listens. Every little ship leaves the rack on the same half-second.

Drone — rare
Rapid Launch. Priority Fire. Quick Strike.
Out of the hangar before the alarm finishes. Home before the alarm stops.

Maneuver — rare
Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.
Grabs three pages from tomorrow. Pays a small bill at the door coming in.

AI Routine — rare
Persistent Field. Tactical Draw. Cascading Power.
Pulls the next card early. Pays the quiet bill. Keeps the round running, compiled.

Weapon — rare
Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.
Waits for permission. Arrives with interest. Collects on an account the target forgot about.

Module — rare
Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.
Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

Maneuver — rare
System Reset on all friendly units. Probe 3. Draw 2 cards.
A deep breath across the whole fleet. Everyone comes back with their best morning ready.

Weapon — rare
Rapid Launch. Alpha Strike. Deal 5 damage twice.
Both tubes empty. Both tubes full. The reload was as loud as the launch.

Drone — rare
Cloaked Entry. When revealed, flip this card into Revealed Sentinel.
Stays in the sensor corner. Flips into view only when forced to, never earlier.

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Tracking Lock, Critical Strike.
Three lenses. Three opinions. One pilot. The target agrees with all of them.

Weapon — rare
Phase Drive. Critical Strike. Overflow Fire. Deal 16; excess hits ship.
Born in a shipyard that no longer exists. Still writing the same quiet verdict.

Weapon — rare
Phase Drive. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.
A gun that arrives from elsewhere. Elsewhere is nowhere the fleet discusses.

Ship Core — rare
Passive: Your Defense units gain Reinforced Hull.
Tells every wall on the ship to take the hit patiently. The walls obey.

Drone — rare
Rapid Launch. Priority Fire. Alpha Strike.
Weighs twice what it should. Strikes twice as hard. Lands twice first.

Weapon — rare
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.
Clears the rack on one command. Reloads the same. The enemy files the obituaries.

Defense — rare
Phase Drive. Evade 40%. Gain Stealth.
Half the wall is elsewhere. The elsewhere is where the enemy round ends up.

Maneuver — rare
All your units gain Phase Drive this turn.
The fleet steps out of the page briefly. Steps back with a better answer.

Field — rare
Environmental. All units gain Phase Drive. Replaces any active Environmental.
A region where distance is more of a suggestion. The ships obey the suggestion loosely.

AI Routine — rare
Persistent Field. Alpha Strike. Linked Fire.
Every gun reads the same tempo. Every gun fires on the same bar.

Weapon — rare
Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.
Winds up slowly. Fires once loudly. Never needs to fire a second shot.