Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 8 of 20

Force Dodge

3
Force Dodge

Maneuver — common

The next 2 instances of damage to your ship this turn are reduced by 5 each.

Fingers find switches the training manual forgot to list.

ATK 0DEF 0

Fortress AI

4
Fortress AI

AI Routine — common

Persistent Field. Your Defense units gain Reinforced Hull.

An old voice on the comm, calm, telling the wall not to fall yet.

ATK 0DEF 14

Fortress Net

5
Fortress Net

AI Routine — common

Persistent Field. Your Defense units gain +3 defense.

Spun from old wartime algorithms. Nothing new goes through unless it really insists.

ATK 0DEF 17

Fortress Plate

3
Fortress Plate

Defense — common

A heavy armored plating section.

Built by the same crew who did the gate at Dockyard Nine.

ATK 0DEF 11

Fortress Wall

4
Fortress Wall

Defense — common

A fortified armor wall.

The weld is older than the ship. It still holds better than the ship.

ATK 0DEF 15

Full Alpha Strike

5
Full Alpha Strike

Maneuver — common

All Weapons you control gain Alpha Strike this turn.

Every gun fires twice. The comm line is quiet by the second pass.

ATK 0DEF 0

Full Evasion

3
Full Evasion

Maneuver — common

Your ship cannot be targeted until your next turn.

A full deletion of your name from the enemy's target list for one breath.

ATK 0DEF 0

Fusion Beam

4
Fusion Beam

Weapon — common

Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.

Leaves a seam across the hull and a regret across the pilot.

ATK 12DEF 0

Fusion Bomb

4
Fusion Bomb

Module — common

Deal 12 damage to target and apply Radiation Leak 2 for 2 turns.

A small sun pressed into a smaller shell. Unfolds without apology.

ATK 0DEF 0

Fusion Cannon

3
Fusion Cannon

Weapon — common

Deal 9 damage to target enemy unit or ship.

Bottled a star, uncorked it on cue, served it medium rare.

ATK 9DEF 0

Fusion Lance

2
Fusion Lance

Weapon — common

Priority Fire. Deal 5 damage.

A beam so precise it asks permission before arriving.

ATK 5DEF 0

Gauss Bolt

1
Gauss Bolt

Weapon — common

Priority Fire. Deal 3 damage.

Lighter than the slug, faster than the apology.

ATK 3DEF 0

Gravity Well

2
Gravity Well

Field — common

Persistent Field. All units' Evade is halved while this is in play.

Something heavy arrives at the middle and nobody leaves as easily as they entered.

ATK 0DEF 0

Gun Drone

1
Gun Drone

Drone — common

A basic armed drone.

It fires when pointed. It is pointed often.

ATK 3DEF 1

Hammer Salvo

2
Hammer Salvo

Weapon — common

Hot Deploy. Deal 6 damage; enters ready to attack.

Strapped on the wing, strapped off the wing, everything in between loud.

ATK 6DEF 0

Hard Brake

2
Hard Brake

Maneuver — common

Reactive. Reduce next incoming damage by 5.

The harness does most of the talking. The pilot is politely unconscious.

ATK 0DEF 0

Harrier Drone

1
Harrier Drone

Drone — common

Priority Fire. Resolves damage before opponent this turn.

Small, fast, mean, and willing to be all three at once without a raise.

ATK 2DEF 1

Hawk Drone

2
Hawk Drone

Drone — common

A well-rounded combat drone.

Balanced frame. Quiet pilot. Loud and efficient conclusion written into the report.

ATK 3DEF 3

Heat Reducer

2
Heat Reducer

AI Routine — common

Persistent Field. Your ship removes 1 extra heat at each turn end.

Quiet fans in quiet rooms, keeping the loud ones loud only outside.

ATK 0DEF 6

Heat Sink

2
Heat Sink

Module — common

Remove 3 heat from your ship.

Cold metal, quiet metal, metal that never wanted to know your name.

ATK 0DEF 0