Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 143 Defense cards — page 7 of 8

Signal Jammer Field

2
Signal Jammer Field

Defensecommon

Signal Jammer. Negates the first spell targeting this unit.

The comm goes quiet, the targeting goes bad, the pilot swears.

ATK 0DEF 5

Sleeping Fortress

3
Sleeping Fortress

Defenseuncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Slow Shield

1
Slow Shield

Defensecommon

Escalation. Gains +1 defense per turn alive.

Starts thin. Grows every turn. The hull thanks it at the fourth turn, never earlier.

ATK 0DEF 3

Stealth Barrier

4
Stealth Barrier

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Your opponent keeps typing your name, and every time the system blanks it.

ATK 0DEF 13

Stealth Bastion

4
Stealth Bastion

Defenserare

Gain Stealth. Cloaked Entry. Reinforced Hull.

Never on sensor. Never in the fleet briefing. Never the first thing to fail.

ATK 0DEF 13

Stealth Bastion (Elite)

4
Stealth Bastion (Elite)

Defenserare

Gain Stealth. Cloaked Entry. Evade 40%.

Never on the map. Never on the manifest. Never the first thing targeted.

ATK 0DEF 13

Stealth Bulkhead

3
Stealth Bulkhead

Defenseuncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Field

3
Stealth Field

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Not invisible. Merely unimportant to the targeting computer for a while.

ATK 0DEF 8

Stealth Hull

3
Stealth Hull

Defenseuncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Master

5
Stealth Master

Defenseepic

Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.

Never on the map. Never in the briefing. Never the first thing the enemy remembers.

ATK 0DEF 17

Tempered Fortress

3
Tempered Fortress

Defenseuncommon

Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.

Every hit welds on a little more metal. The wall becomes the fortress eventually.

ATK 0DEF 8

The Bulwark Eternal

7
The Bulwark Eternal

Defensemythic

Interceptor. Reinforced Hull. Ablative Plating 5. Emergency Reboot. Auto-Repair 3.

Stood when the fleet was new. Stood when the fleet was old. Standing still, always.

ATK 0DEF 35

The Unyielding

5
The Unyielding

Defenselegendary

Reinforced Hull. Emergency Reboot. Ablative Plating 2.

Every bay has one. Every captain asks for it. Every captain comes home.

ATK 0DEF 18

Titanic Aegis

5
Titanic Aegis

Defenseuncommon

Ablative Plating 4. Emergency Reboot.

Four layers of slow refusal. When the last one gives, the whole panel politely restarts.

ATK 0DEF 17

Titanic Lord

6
Titanic Lord

Defenseepic

Ablative Plating 3. Reinforced Hull. Emergency Reboot. Auto-Repair 2.

Every mission log lists this one as the thing that came home. Every time.

ATK 0DEF 21

Titanic Plating

5
Titanic Plating

Defensecommon

Reinforced Hull. Cannot be destroyed by damage this turn.

The plating the captains argue over, the one they never refuse to mount.

ATK 0DEF 17

Tracking Dome

2
Tracking Dome

Defenseuncommon

Tracking Array. Signal Jammer.

Watches the sky. Tells the sky to be quiet. The sky reluctantly obeys.

ATK 0DEF 7

Tracking Grid

3
Tracking Grid

Defensecommon

Tracking Array. Can block Skyward Maneuver units.

The high attackers learn, slowly, that the sky belongs to both of you.

ATK 0DEF 8

Tracking Shield

2
Tracking Shield

Defensecommon

Tracking Array. Can block Skyward Maneuver units.

Points its lenses high. Waits for the ones that think they cannot be seen.

ATK 0DEF 6

Ward Lattice

3
Ward Lattice

Defenseuncommon

Interceptor. System Shielding.

A grid of old promises. Every promise kept. Every hit absorbed politely and without receipts.

ATK 0DEF 10