Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 7 of 14

Ion Warhead

4
Ion Warhead

Moduleuncommon

Deal 14 damage; Disable target's abilities next turn.

The round arrives loud. Everything electric on the other ship goes quiet afterwards.

ATK 0DEF 0

Ionic Bomber

5
Ionic Bomber

Weaponuncommon

Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.

A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

ATK 16DEF 0

Jammer Drone

3
Jammer Drone

Droneuncommon

Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.

A nest of small antennas. Every message leaving the area comes back wrong.

ATK 3DEF 5

Kinetic Storm

4
Kinetic Storm

Weaponuncommon

Alpha Strike. Deal 6 damage twice to target.

Every round finds the next round funny. The enemy does not share the joke.

ATK 12DEF 0

Larval Warship

3
Larval Warship

Droneuncommon

At start of your fifth turn, flip this card into Mature Warship.

A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.

ATK 2DEF 6

Lock Protocol

1
Lock Protocol

Maneuveruncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Master Bulwark

5
Master Bulwark

Defenseuncommon

Interceptor. Reinforced Hull. Ablative Plating 2.

The kind of wall pilots argue is too expensive until the morning it saves them.

ATK 2DEF 15

Master Cannon

5
Master Cannon

Weaponuncommon

Priority Fire. Critical Strike. Deal 15 damage.

The weapon the fleet gives to pilots they want to keep. The pilots keep winning.

ATK 16DEF 0

Master Coordinator

3
Master Coordinator

AI Routineuncommon

Persistent Field. Your Weapons gain Priority Fire and Overclock.

Speaks to every gun on the ship at once and is immediately understood.

ATK 0DEF 8

Master Medic

5
Master Medic

Droneuncommon

Auto-Repair 3. Hull Drain. Emergency Reboot.

Carries the ship back from every bad afternoon it could have had but did not.

ATK 4DEF 12

Master Repair Drone

4
Master Repair Drone

Droneuncommon

Auto-Repair 3. Hull Drain.

Drinks what it takes to heal. Carries the rest home in the reactor for later.

ATK 2DEF 10

Master Scope

3
Master Scope

Equipmentuncommon

Attach to a Weapon. Host gains Tracking Lock and Critical Strike.

Patient lens. Patient pilot. The target is not patient, but becomes so, briefly.

ATK 0DEF 0

Master Shield

4
Master Shield

Defenseuncommon

Auto-Repair 2. System Shielding.

The shield the other pilots recommend. The shield the engineers refuse to complain about.

ATK 0DEF 14

Master Sniper

3
Master Sniper

Weaponuncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Points at a face. The face takes a long time to recover. Usually permanently.

ATK 8DEF 0

Matter Pike

3
Matter Pike

Weaponuncommon

Phase Drive. Critical Strike. Deal 9 damage.

A pike that slides through the target sideways. The target does not sign for delivery.

ATK 9DEF 0

Medic Unit

2
Medic Unit

Droneuncommon

Auto-Repair 1. Hull Drain. Damage dealt heals your ship for that amount.

Bites the enemy. Carries the enemy's blood home. Keeps the ship alive afterwards.

ATK 2DEF 4

Meditating AI

2
Meditating AI

AI Routineuncommon

Cold Boot 3. Persistent Field. When Cold Boot ends, flip this card into Enlightened AI.

Thinks for three turns. Returns one sentence. The sentence answers every future question.

ATK 0DEF 5

Missile Module

2
Missile Module

Moduleuncommon

Deal 8 damage. After use, flip this card into Spent Casing.

One shot in the tube. One quiet bay afterwards, waiting to be reloaded.

ATK 0DEF 0

Nano Regeneration

4
Nano Regeneration

Moduleuncommon

Auto-Repair 4 on your ship. Emergency Reboot your ship if destroyed this turn.

Thousand quiet hands. All of them sewing the same seam at the same moment.

ATK 0DEF 0

Nova Charge

4
Nova Charge

Moduleuncommon

Breach Cascade. Deal 8 damage to target; 4 damage to adjacent units.

The briefcase opens. The afternoon rearranges itself around the opening.

ATK 0DEF 0