Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 7 of 8

Shadow Scout

3
Shadow Scout

Dronerare

Gain Stealth. Deploy Burst: Probe 2.

Sees everything. Says very little. Reports only what the pilot truly needs to know.

ATK 3DEF 5

Shadow Torpedo

6
Shadow Torpedo

Weaponrare

Gain Stealth. Critical Strike. Rapid Launch. Deal 20 damage; enters unseen.

Never on the sensor. Never on the radar. Always on the casualty list later.

ATK 20DEF 0

Siege Drill

5
Siege Drill

Weaponrare

Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.

Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.

ATK 16DEF 0

Siege Lance

6
Siege Lance

Weaponrare

Rapid Launch. Overflow Fire. Critical Strike. Deal 21 damage; bypasses blockers.

Arrives the moment it was launched. Leaves a hole the moment it arrives.

ATK 21DEF 0

Siege Lattice

4
Siege Lattice

Defenserare

Interceptor. Ablative Plating 2. Reinforced Hull.

A lattice welded from old siege plating. Still remembers how to refuse a round, politely.

ATK 0DEF 13

Siege Reaver

5
Siege Reaver

Dronerare

Cold Boot 1. Critical Breach: deal 8 damage. Rapid Launch.

Warms up slowly. Arrives loud. Leaves a wide, patient crater for the engineers to study.

ATK 10DEF 6

Smart Bomb

4
Smart Bomb

Weaponrare

Tracking Lock. Rapid Launch. Critical Strike. Deal 11 damage.

Already knows the target's schedule. Arrives a little ahead, like a good guest.

ATK 12DEF 0

Sniper Rifle (Marksman Variant)

4
Sniper Rifle (Marksman Variant)

Weaponrare

Tracking Lock. Critical Strike. Manual Fire. Once per turn, pay 1 to deal 12 damage.

Long tube. Long history. Short distance between trigger and conclusion.

ATK 12DEF 0

Staged Assault

4
Staged Assault

AI Routinerare

Persistent Field. After 3 turns alive, your next Weapon deals triple damage.

Stages the assault in three breaths. The third breath is the one the fleet remembers.

ATK 0DEF 12

Staggered Warhead

4
Staggered Warhead

Weaponrare

Each turn, deals +3 damage. Full unlock at turn 4 for 25 total damage on strike.

Each turn the math goes up a notch. The enemy does not notice the climb.

ATK 12DEF 0

Stasis Field

5
Stasis Field

Modulerare

Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.

A small quiet room. The room holds on to what it was given. Refuses explanations.

ATK 0DEF 0

Stealth Bastion

4
Stealth Bastion

Defenserare

Gain Stealth. Cloaked Entry. Reinforced Hull.

Never on sensor. Never in the fleet briefing. Never the first thing to fail.

ATK 0DEF 13

Stealth Bastion (Elite)

4
Stealth Bastion (Elite)

Defenserare

Gain Stealth. Cloaked Entry. Evade 40%.

Never on the map. Never on the manifest. Never the first thing targeted.

ATK 0DEF 13

Stealth Region

5
Stealth Region

Fieldrare

Environmental. All units gain Gain Stealth and Cloaked Entry. Replaces.

Every ship in the region becomes a rumor. The enemy files the rumor, keeps firing.

ATK 0DEF 0

Strike Vanguard

4
Strike Vanguard

Dronerare

Rapid Launch. Alpha Strike. Priority Fire.

One run. Two hits. Three pilots argue over who first put it on their roster.

ATK 8DEF 5

Supreme AI

6
Supreme AI

AI Routinerare

Persistent Field. Efficiency Protocol. Priority Fire.

The fleet flagship prefers it. The fleet that answers to no one prefers it more.

ATK 0DEF 20

Supreme Uplink

6
Supreme Uplink

AI Routinerare

Persistent Field. Adaptive Learning. Efficiency Protocol.

The uplink the fleet runs when the ledger is on fire. It refuses to stop.

ATK 0DEF 20

Survivor Core

0
Survivor Core

Ship Corerare

Passive: When your Hull Integrity is below 50%, gain Auto-Repair 2.

A core that wakes when the ship is in trouble. Then it does not sleep.

ATK 0DEF 0

Swarm Captain

5
Swarm Captain

Dronerare

Rapid Launch. Battle Hardened. Priority Fire.

Heads the swarm at the front. The swarm gets bigger. The captain stays out front.

ATK 8DEF 8

Swarm Core

0
Swarm Core

Ship Corerare

Passive: While you control 3 or more Drones, your Drones gain +1/+1.

A core the small ships listen to collectively. They prefer being counted in.

ATK 0DEF 0