Reactive Plate
1
Defense — common
Critical Breach: deal 2 damage to the unit that destroyed this.
It breaks loud, the way a kind warning becomes a small insult.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 6 of 8

Defense — common
Critical Breach: deal 2 damage to the unit that destroyed this.
It breaks loud, the way a kind warning becomes a small insult.

Defense — common
Emergency Reboot. First time destroyed, revive with 1 HP.
Comes back pale and quiet. Nobody asks what it saw on the other side.

Defense — uncommon
Emergency Reboot. Reinforced Hull.
Goes down. Comes back. Stays up. The pilot keeps notes out of sheer habit.

Defense — common
Emergency Reboot. First time destroyed, revive with 1 HP.
Dies. Coughs. Stands up. Dies again properly, a turn late.

Defense — uncommon
Emergency Reboot. Auto-Repair 2.
Dies, wakes up, dies, wakes up again. The pilot stopped counting on day two.

Defense — common
A hull section pulled from an old wreck.
Old metal with older stories. Every dent is a story. Every story is quiet, older.

Defense — uncommon
Reactive. Evade 40%.
The shield flicks sideways faster than the round it dodges. Usually. Not always.

Defense — rare
Auto-Repair 2. Emergency Reboot. Reinforced Hull.
Goes down steady. Comes back steady. Steady is the only pace it knows.

Defense — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Scars first. Healing second. Both happen on the same breath.

Defense — uncommon
Auto-Repair 2. Reinforced Hull.
Heals while standing. Stands while healing. The pilot approves of the split shift.

Defense — rare
Auto-Repair 3. Emergency Reboot. Ablative Plating 2.
Never the loudest hull on the dock. Never the first one to need the dock.

Defense — common
Critical Breach: deal 3 damage to the unit that destroyed this.
Goes down taking the measurement of whoever put it down.

Defense — common
Interceptor. Enemy must attack this unit first.
Carries the hit, then the next, then the one it was not supposed to.

Defense — common
Heavy reinforced plating.
Two pilots died welding this on during the war. It kept the third alive.

Defense — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Tiny hands inside the hull, always working, always quiet.

Defense — uncommon
Interceptor. Battle Hardened. Gains power per damage taken.
Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

Defense — common
A shield projector node.
The heart of the shield. Easy to remove, difficult to miss.

Defense — legendary
Ablative Plating 2. Interceptor. Reinforced Hull.
The first shield the fleet ever welded to a hull. The hull is gone.

Defense — rare
Interceptor. Ablative Plating 2. Reinforced Hull.
A lattice welded from old siege plating. Still remembers how to refuse a round, politely.

Defense — uncommon
Signal Jammer. Gain Stealth.
Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.