Priority Manager
3
AI Routine — common
Persistent Field. Your Weapons gain Priority Fire this turn.
Hands the pilot's gun a small advantage, whispered, never explained.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 149 AI Routine cards — page 6 of 8

AI Routine — common
Persistent Field. Your Weapons gain Priority Fire this turn.
Hands the pilot's gun a small advantage, whispered, never explained.

AI Routine — common
Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.
Listens. Does not comment. Writes one small note for the pilot to read each evening.

AI Routine — common
Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.
Wakes up reading. Reads for just long enough to advise the pilot well.

AI Routine — common
End Cycle: Probe 2. Reorder the top 2 cards of your deck.
Looks at tomorrow. Decides what tomorrow sees first.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1.
Reads the ships that pass. Writes small notes for whoever needs them next.

AI Routine — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Two nanite crews, one night shift, a seam that always finishes by dawn.

AI Routine — common
Auto-Repair 1. Heals 1 HP at end of your turn.
Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

AI Routine — common
Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.
Turns other people's endings into your next beginning. Coldly, repeatedly.

AI Routine — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Four sensors. Four opinions. One averaged verdict on the cockpit glass.

AI Routine — uncommon
Deploy Burst: Probe 2 and Deep Scan.
A quiet second of thinking. A very loud second of confidence afterwards.

AI Routine — uncommon
Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.
Eats what the fleet discards. The fleet discards much. The AI balances quietly.

AI Routine — uncommon
Persistent Field. Interceptor. Reinforced Hull.
Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

AI Routine — common
Persistent Field. Your Drones gain Interceptor.
Every small ship volunteers. Every small ship pays the volunteer's bill.

AI Routine — common
Persistent Field. Shield Capacity regenerates +1 per turn.
Small refinements in the shield coil logic. Quiet gains. Loud survivors.

AI Routine — uncommon
Persistent Field. Auto-Repair 1.
Quiet wire in the hull. Listens for damage. Answers in millimeters.

AI Routine — uncommon
Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.
Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

AI Routine — uncommon
Persistent Field. Reinforced Hull. Ablative Plating 1.
Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

AI Routine — common
Signal Jamming. Opponent cannot play Maneuver cards next turn.
A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

AI Routine — uncommon
Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.
Small heat. Patient heat. Eventually enough heat to matter in the accounting.

AI Routine — rare
Persistent Field. After 3 turns alive, your next Weapon deals triple damage.
Stages the assault in three breaths. The third breath is the one the fleet remembers.