Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 149 AI Routine cards — page 6 of 8

Priority Manager

3
Priority Manager

AI Routinecommon

Persistent Field. Your Weapons gain Priority Fire this turn.

Hands the pilot's gun a small advantage, whispered, never explained.

ATK 0DEF 8

Quiet Listener

2
Quiet Listener

AI Routinecommon

Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.

Listens. Does not comment. Writes one small note for the pilot to read each evening.

ATK 0DEF 5

Reactive Core

2
Reactive Core

AI Routinecommon

Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.

Wakes up reading. Reads for just long enough to advise the pilot well.

ATK 0DEF 5

Recon Array

2
Recon Array

AI Routinecommon

End Cycle: Probe 2. Reorder the top 2 cards of your deck.

Looks at tomorrow. Decides what tomorrow sees first.

ATK 0DEF 5

Relay Protocol

2
Relay Protocol

AI Routineuncommon

Persistent Field. End Cycle: Probe 1.

Reads the ships that pass. Writes small notes for whoever needs them next.

ATK 0DEF 6

Repair Grid

3
Repair Grid

AI Routinecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Two nanite crews, one night shift, a seam that always finishes by dawn.

ATK 0DEF 9

Repair Protocol

1
Repair Protocol

AI Routinecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

ATK 0DEF 3

Salvage Protocol

3
Salvage Protocol

AI Routinecommon

Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.

Turns other people's endings into your next beginning. Coldly, repeatedly.

ATK 0DEF 8

Scan Array

1
Scan Array

AI Routinecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Four sensors. Four opinions. One averaged verdict on the cockpit glass.

ATK 0DEF 3

Scan Subroutine

2
Scan Subroutine

AI Routineuncommon

Deploy Burst: Probe 2 and Deep Scan.

A quiet second of thinking. A very loud second of confidence afterwards.

ATK 0DEF 5

Scavenger AI

2
Scavenger AI

AI Routineuncommon

Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.

Eats what the fleet discards. The fleet discards much. The AI balances quietly.

ATK 0DEF 5

Sentinel AI

3
Sentinel AI

AI Routineuncommon

Persistent Field. Interceptor. Reinforced Hull.

Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

ATK 0DEF 8

Sentinel Network

4
Sentinel Network

AI Routinecommon

Persistent Field. Your Drones gain Interceptor.

Every small ship volunteers. Every small ship pays the volunteer's bill.

ATK 0DEF 14

Shield Optimizer

2
Shield Optimizer

AI Routinecommon

Persistent Field. Shield Capacity regenerates +1 per turn.

Small refinements in the shield coil logic. Quiet gains. Loud survivors.

ATK 0DEF 6

Shield Uplink

2
Shield Uplink

AI Routineuncommon

Persistent Field. Auto-Repair 1.

Quiet wire in the hull. Listens for damage. Answers in millimeters.

ATK 0DEF 6

Siege Targeter

3
Siege Targeter

AI Routineuncommon

Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.

Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

ATK 0DEF 8

Siege Uplink

3
Siege Uplink

AI Routineuncommon

Persistent Field. Reinforced Hull. Ablative Plating 1.

Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

ATK 0DEF 9

Signal Trap

3
Signal Trap

AI Routinecommon

Signal Jamming. Opponent cannot play Maneuver cards next turn.

A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

ATK 0DEF 8

Slow Flame

2
Slow Flame

AI Routineuncommon

Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.

Small heat. Patient heat. Eventually enough heat to matter in the accounting.

ATK 0DEF 8

Staged Assault

4
Staged Assault

AI Routinerare

Persistent Field. After 3 turns alive, your next Weapon deals triple damage.

Stages the assault in three breaths. The third breath is the one the fleet remembers.

ATK 0DEF 12