Deflector Dome
3
Defense — common
A wide deflector dome with a small return-fire coil.
Round, mirrored, silent, until the targeting locks and then louder.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 6 of 20

Defense — common
A wide deflector dome with a small return-fire coil.
Round, mirrored, silent, until the targeting locks and then louder.

Defense — common
Ablative Plating 1. Damage reduced by 1 before hitting HP.
Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

Maneuver — common
Your next Weapon attack this turn gains Priority Fire.
Nose down, thrust up, prayers unchanged from the last run.

Defense — common
Evade 40%. 40% chance to negate incoming damage.
The ship is the dice. You are the thrower, and you are tired.

Weapon — common
Cold Boot 2. When Cold Boot ends, flip this card into Awakened Gun.
Sits in the rack reading the pilot, waiting for the pilot to be worthy.

Weapon — common
Deal 11 damage to target Engines subsystem.
Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

Equipment — common
Attach to your ship. Your Drones gain +1/+1.
A single protocol. The swarm hears it, obeys it, becomes slightly larger with it.

AI Routine — common
Persistent Field. Your Drones gain +1 defense.
Watches the swarm. Remembers which ones are new. Remembers what that means.

AI Routine — common
Persistent Field. Your Drones gain +1/+1 while this is in play.
Every small voice in the swarm becomes a slightly larger one.

Field — common
Persistent Field. Your Drones gain +1/+1 while this is active.
The small bodies learn the same trick at the same moment and use it once.

Module — common
Deal 4 damage. After use, flip this card into Cold Shell.
Wants to go off. Wants to go off again. The bay quietly reloads, eventually.

AI Routine — common
Efficiency Protocol. Your next 2 cards this turn cost 1 less.
Finds the cheaper door. The door is not any smaller, only the bill is.

Drone — common
An elite combat drone.
Clean chassis, cleaner record, pilot sleeps elsewhere on a very different ship.

Maneuver — common
Play only if you would take damage. You take no damage this turn; skip your draw.
All the momentum you had becomes all the silence you have.

Defense — common
Reinforced Hull. Cannot be destroyed by damage this turn.
Closes once and argues with the breach until the breach gives up.

Module — common
Play only if your Hull Integrity is below 50%. Restore 5 HP.
A small red box taped under the panel, unopened until today.

Defense — common
Play only if your Hull Integrity is below 50%. Enters with 3 defense.
Shines brighter when the panel lights say dying. Otherwise just a lamp.

Module — common
Disable up to 2 enemy units' abilities next turn.
A long sigh of voltage. Two systems remember being quiet. Neither enjoys it.

Module — common
Disable target enemy unit's abilities next turn.
A small argument with the electrons. The electrons always concede.

Module — common
Disable up to 3 enemy units' abilities next turn.
A tide. Lasts one turn. Enough to get several small gods through the door.