Master Pulse
3
Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.
The gun every sniper asks the fleet to put on their next ship, quietly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 186 Weapon cards — page 5 of 10

Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.
The gun every sniper asks the fleet to put on their next ship, quietly.

Weapon — uncommon
Tracking Lock. Critical Strike. Deal 8 damage.
Points at a face. The face takes a long time to recover. Usually permanently.

Weapon — common
Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.
Leaves a seam on the hull and a long, patient sickness inside it.

Weapon — uncommon
Phase Drive. Critical Strike. Deal 9 damage.
A pike that slides through the target sideways. The target does not sign for delivery.

Weapon — common
Critical Strike vs Drones. Deal 3 damage.
Precision is what we give the small ships in lieu of mercy.

Weapon — epic
Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.
A bottled star. Uncorked on a schedule. Drinks the room dry before anyone notices.

Weapon — mythic
Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.
Nothing left where the shot was aimed. Nothing asked where the shot came from.

Weapon — common
Priority Fire. Deal 18 damage to target enemy unit or ship.
Spoken from above, answered from the wreckage, filed in the historical record.

Weapon — common
Overclock. Deal 5 damage.
Redline, then past the line. The line is just a suggestion.

Weapon — uncommon
Escalation. Manual Fire. Each turn unused, gains +2 attack.
A weapon that waits. A pilot that waits. A target that does not live to.

Weapon — uncommon
Phase Drive. Gain Stealth. Deal 7 damage.
Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

Weapon — rare
Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.
Nobody files the report. The report writes itself. The pilot approves it later.

Weapon — uncommon
Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.
Launches on no sensor. Lands on every one. Writes itself a short obituary after.

Weapon — common
Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.
It exists elsewhere until it doesn't, and you don't.

Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.

Weapon — epic
Priority Fire. Overflow Fire. Radiation Leak. Deal 28; excess to ship; 5 radiation.
The gun treaty writers argued about for six months. The enemy gets the summary.

Weapon — rare
Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.
Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Hot enough to argue with the vacuum on its way through.

Weapon — uncommon
Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.
Lights up the whole section of sky. Everybody nearby takes notes or damage.

Weapon — common
Deal 8 damage to target Engines subsystem.
Patient work. Keeps the ship in place so the real weapons can arrive.