Salvage Kit
2
Module — uncommon
Scrap a friendly Drone. Gain 3 energy.
Trades a good drone for a better reactor reading. The drone understood the trade.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 112 Module cards — page 5 of 6

Module — uncommon
Scrap a friendly Drone. Gain 3 energy.
Trades a good drone for a better reactor reading. The drone understood the trade.

Module — common
Probe 1. Reorder the top card of your deck.
A small glance into tomorrow. Tomorrow never noticed it was being watched.

Module — common
Gain 8 Shield Capacity.
Not new technology. New dedication to it. The coil takes the hit because you ask.

Module — uncommon
Gain 10 Shield Capacity. Auto-Repair 1 on your ship for 2 turns.
A small generator, a large promise, one afternoon that went better than expected.

Module — common
Gain 14 Shield Capacity.
A large grid of small refusals. A polite hedge against an impolite afternoon.

Module — common
Gain 4 Shield Capacity.
A small seam across the emitter. A small lie for the enemy sensor.

Module — legendary
System Reset on all friendly units. Draw 3 cards.
A short burst on an old frequency. The fleet remembers why it started flying together.

Module — common
Restore 4 HP to your ship.
Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

Module — common
Deal 7 damage.
Standard issue. Standard result. Standard grief from the enemy, right on schedule.

Module — rare
Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.
A small quiet room. The room holds on to what it was given. Refuses explanations.

Module — epic
Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.
A small quiet room with a large quiet lock. The target enters. Does not leave.

Module — uncommon
Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.
The target steps into a small room. The door closes. The room takes its time.

Module — common
System Reset. Remove all statuses from target friendly unit.
Power down. Power up. The bad news on the panel is gone, for now.

Module — uncommon
Draw 1 card; Probe 1.
Small pouch of answers the pilot never remembers packing. Still useful, as always.

Module — rare
Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.
Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

Module — common
Archive Recall. Play a copy of a Module from your discard pile.
Reaches back into the yesterday that worked. Brings it here without comment.

Module — common
Apply Tracking Lock to target enemy unit.
A small green dot painted on the enemy ship. The pilot does not scrub it.

Module — common
Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.
There and back again. The unit returns mildly disoriented but all there.

Module — epic
Phase Drive. Radiation Leak. Breach Cascade. Deal 30; adjacent 7; 6 radiation over 3.
Goes off in three different moments at once. All three moments agree on the outcome.

Module — mythic
Once per match. Endgame Protocol. If your deck has 10 or fewer cards, draw 4 and gain 5 energy.
Only shown when the deck is nearly empty. The deck was nearly empty on purpose.