Small Ambush
2
Maneuver — uncommon
Reactive. Your next attack this turn gains Priority Fire and +3 damage.
A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 18 of 98 Maneuver cards — page 5 of 5

Maneuver — uncommon
Reactive. Your next attack this turn gains Priority Fire and +3 damage.
A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

Maneuver — common
Tactical Draw. Draw 2 cards; lose 1 energy.
Grab what the future is offering. Pay the small bill at the door.

Maneuver — epic
All your Weapons and Drones attack with Priority Fire, Alpha Strike, Critical Strike.
The fleet strikes once. The fleet strikes twice. The enemy does not strike anything back.

Maneuver — common
All Drones you control gain Rapid Launch this turn.
The deck releases. The hangar empties. The enemy notices too late.

Maneuver — uncommon
System Corruption. Target enemy's next card costs +2 energy.
A small error written into the enemy's ledger. The ledger refuses to balance, politely.

Maneuver — rare
Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.
Grabs three pages from tomorrow. Pays a small bill at the door coming in.

Maneuver — common
Gain 1 energy. All Weapons you control deal +2 damage this turn.
Dial past the red line. The red line goes home and thinks about its choices.

Maneuver — common
Return target Drone you control to your hand. You may redeploy it this turn for -1 cost.
Pulled back, patched quickly, launched again. A short vacation for a small soul.

Maneuver — rare
System Reset on all friendly units. Probe 3. Draw 2 cards.
A deep breath across the whole fleet. Everyone comes back with their best morning ready.

Maneuver — uncommon
Priority Fire. Alpha Strike. All your Weapons gain both this turn.
One sentence over the comm. Every gun on the ship doubles its conversation.

Maneuver — common
Deep Scan. Choose 1 of 3 random cards from your deck.
A short prayer to the random number generator. It answers in triplicate.

Maneuver — mythic
Once per match. Take an extra full turn after this one.
One minute longer than the rules allow. One minute the enemy does not get.

Maneuver — legendary
Undo all damage your ship took this turn. Once per match.
The cockpit clock runs backwards briefly. The pilot keeps the breath and ship.

Maneuver — epic
All your Weapons fire with Priority Fire, Alpha Strike, and Critical Strike this turn.
No plan. No retreat. Every weapon resolving on the same loud heartbeat. Nothing left unused.

Maneuver — uncommon
Prevent all damage to your ship this turn; restore 5 HP.
A small word over the comm. A large wall around the ship for one turn.

Maneuver — common
Your next 2 Weapon attacks this turn gain Priority Fire.
The pilot cuts the fight open along a clean seam, calmly, without apology.

Maneuver — rare
All your units gain Phase Drive this turn.
The fleet steps out of the page briefly. Steps back with a better answer.

Maneuver — common
Your ship gains Evade 50% this turn.
Left, right, left, right, always the wrong side for the incoming round.