Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 18 of 98 Maneuver cards — page 5 of 5

Small Ambush

2
Small Ambush

Maneuver — uncommon

Reactive. Your next attack this turn gains Priority Fire and +3 damage.

A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

ATK 0DEF 0

Snap Draw

3
Snap Draw

Maneuver — common

Tactical Draw. Draw 2 cards; lose 1 energy.

Grab what the future is offering. Pay the small bill at the door.

ATK 0DEF 0

Supreme Strike

7
Supreme Strike

Maneuver — epic

All your Weapons and Drones attack with Priority Fire, Alpha Strike, Critical Strike.

The fleet strikes once. The fleet strikes twice. The enemy does not strike anything back.

ATK 0DEF 0

Swarm Pattern

3
Swarm Pattern

Maneuver — common

All Drones you control gain Rapid Launch this turn.

The deck releases. The hangar empties. The enemy notices too late.

ATK 0DEF 0

System Corrupt

3
System Corrupt

Maneuver — uncommon

System Corruption. Target enemy's next card costs +2 energy.

A small error written into the enemy's ledger. The ledger refuses to balance, politely.

ATK 0DEF 0

Tactical Draw

2
Tactical Draw

Maneuver — rare

Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.

Grabs three pages from tomorrow. Pays a small bill at the door coming in.

ATK 0DEF 0

Tactical Overdrive

4
Tactical Overdrive

Maneuver — common

Gain 1 energy. All Weapons you control deal +2 damage this turn.

Dial past the red line. The red line goes home and thinks about its choices.

ATK 0DEF 0

Tactical Reposition

3
Tactical Reposition

Maneuver — common

Return target Drone you control to your hand. You may redeploy it this turn for -1 cost.

Pulled back, patched quickly, launched again. A short vacation for a small soul.

ATK 0DEF 0

Tactical Reset

5
Tactical Reset

Maneuver — rare

System Reset on all friendly units. Probe 3. Draw 2 cards.

A deep breath across the whole fleet. Everyone comes back with their best morning ready.

ATK 0DEF 0

Tactical Strike

2
Tactical Strike

Maneuver — uncommon

Priority Fire. Alpha Strike. All your Weapons gain both this turn.

One sentence over the comm. Every gun on the ship doubles its conversation.

ATK 0DEF 0

Tactical Sweep

2
Tactical Sweep

Maneuver — common

Deep Scan. Choose 1 of 3 random cards from your deck.

A short prayer to the random number generator. It answers in triplicate.

ATK 0DEF 0

Time Lord

7
Time Lord

Maneuver — mythic

Once per match. Take an extra full turn after this one.

One minute longer than the rules allow. One minute the enemy does not get.

ATK 0DEF 0

Time Reverse

5
Time Reverse

Maneuver — legendary

Undo all damage your ship took this turn. Once per match.

The cockpit clock runs backwards briefly. The pilot keeps the breath and ship.

ATK 0DEF 0

Total Charge

6
Total Charge

Maneuver — epic

All your Weapons fire with Priority Fire, Alpha Strike, and Critical Strike this turn.

No plan. No retreat. Every weapon resolving on the same loud heartbeat. Nothing left unused.

ATK 0DEF 0

Ultimate Defense

5
Ultimate Defense

Maneuver — uncommon

Prevent all damage to your ship this turn; restore 5 HP.

A small word over the comm. A large wall around the ship for one turn.

ATK 0DEF 0

Vector Cut

2
Vector Cut

Maneuver — common

Your next 2 Weapon attacks this turn gain Priority Fire.

The pilot cuts the fight open along a clean seam, calmly, without apology.

ATK 0DEF 0

Warp Jump

3
Warp Jump

Maneuver — rare

All your units gain Phase Drive this turn.

The fleet steps out of the page briefly. Steps back with a better answer.

ATK 0DEF 0

Weave

1
Weave

Maneuver — common

Your ship gains Evade 50% this turn.

Left, right, left, right, always the wrong side for the incoming round.

ATK 0DEF 0