Master Medic
5
Drone — uncommon
Auto-Repair 3. Hull Drain. Emergency Reboot.
Carries the ship back from every bad afternoon it could have had but did not.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 173 Drone cards — page 5 of 9

Drone — uncommon
Auto-Repair 3. Hull Drain. Emergency Reboot.
Carries the ship back from every bad afternoon it could have had but did not.

Drone — uncommon
Auto-Repair 3. Hull Drain.
Drinks what it takes to heal. Carries the rest home in the reactor for later.

Drone — rare
Deploy Burst: Probe 2 and Deep Scan. Gain Stealth.
The report comes back written in short sentences. The pilot reads every one aloud.

Drone — rare
Priority Fire. Overclock. Battle Hardened.
Reads the fight twice. Fires once. The fight agrees with the second reading, calmly.

Drone — common
Hull Drain. Damage this unit deals heals your ship for the same amount.
Carries the small white case with the red cross. The case is mostly empty.

Drone — uncommon
Auto-Repair 1. Hull Drain. Damage dealt heals your ship for that amount.
Bites the enemy. Carries the enemy's blood home. Keeps the ship alive afterwards.

Drone — common
End Cycle: gain 1 energy if you control a Field.
An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

Drone — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Does not predict the future. Just the relevant slice.

Drone — legendary
Interceptor. Reinforced Hull. Auto-Repair 2.
Orlandos stood at the port gate. Orlandos stands there still. Orlandos is the gate.

Drone — uncommon
Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.
Waits three turns. Then patience runs out. Then the room runs out of patience.

Drone — uncommon
Cold Boot 1. Critical Breach: deal 5 damage on destruction.
A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

Drone — common
At start of your fourth turn, flip this card into Rook Striker.
Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

Drone — uncommon
Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.
Listed as scrap. Listed as wrong. Listed as the problem five turns late.

Drone — common
Deploy Burst: Probe 1.
Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

Drone — uncommon
Outrider. First attack each turn does not cost your action.
Always first off the deck. Always first to the target. Always first home, usually.

Drone — rare
Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.
Unloads its payload without being seen. Writes its own short note when the payload lands.

Drone — uncommon
Cloaked Entry. Gain Stealth.
Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

Drone — epic
Gain Stealth. Cloaked Entry. Phase Drive.
Never on the sensor. Never in the manifest. Never the first thing the enemy remembers.

Drone — uncommon
Gain Stealth. Critical Strike. Tracking Lock.
Names the target. Paints the target. Arrives on a schedule no one else knows.

Drone — epic
Gain Stealth. Cloaked Entry. Critical Strike.
Does the work of three invisible drones. The paperwork remains efficient.