Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 173 Drone cards — page 5 of 9

Master Medic

5
Master Medic

Droneuncommon

Auto-Repair 3. Hull Drain. Emergency Reboot.

Carries the ship back from every bad afternoon it could have had but did not.

ATK 4DEF 12

Master Repair Drone

4
Master Repair Drone

Droneuncommon

Auto-Repair 3. Hull Drain.

Drinks what it takes to heal. Carries the rest home in the reactor for later.

ATK 2DEF 10

Master Scout

3
Master Scout

Dronerare

Deploy Burst: Probe 2 and Deep Scan. Gain Stealth.

The report comes back written in short sentences. The pilot reads every one aloud.

ATK 3DEF 6

Master Tactician

6
Master Tactician

Dronerare

Priority Fire. Overclock. Battle Hardened.

Reads the fight twice. Fires once. The fight agrees with the second reading, calmly.

ATK 10DEF 11

Medic Drone

3
Medic Drone

Dronecommon

Hull Drain. Damage this unit deals heals your ship for the same amount.

Carries the small white case with the red cross. The case is mostly empty.

ATK 2DEF 6

Medic Unit

2
Medic Unit

Droneuncommon

Auto-Repair 1. Hull Drain. Damage dealt heals your ship for that amount.

Bites the enemy. Carries the enemy's blood home. Keeps the ship alive afterwards.

ATK 2DEF 4

Old Freighter

2
Old Freighter

Dronecommon

End Cycle: gain 1 energy if you control a Field.

An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

ATK 1DEF 4

Oracle Drone

3
Oracle Drone

Dronecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Does not predict the future. Just the relevant slice.

ATK 2DEF 6

Orlandos the Bulwark

6
Orlandos the Bulwark

Dronelegendary

Interceptor. Reinforced Hull. Auto-Repair 2.

Orlandos stood at the port gate. Orlandos stands there still. Orlandos is the gate.

ATK 7DEF 14

Patience Drone

3
Patience Drone

Droneuncommon

Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.

Waits three turns. Then patience runs out. Then the room runs out of patience.

ATK 2DEF 6

Patient Bomber

3
Patient Bomber

Droneuncommon

Cold Boot 1. Critical Breach: deal 5 damage on destruction.

A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

ATK 3DEF 5

Patient Rook

2
Patient Rook

Dronecommon

At start of your fourth turn, flip this card into Rook Striker.

Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

ATK 1DEF 7

Patient Wreck

2
Patient Wreck

Droneuncommon

Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.

Listed as scrap. Listed as wrong. Listed as the problem five turns late.

ATK 2DEF 3

Patrol Drone

2
Patrol Drone

Dronecommon

Deploy Burst: Probe 1.

Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

ATK 3DEF 2

Peregrine Drone

2
Peregrine Drone

Droneuncommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first home, usually.

ATK 3DEF 2

Phantom Bomber

4
Phantom Bomber

Dronerare

Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.

Unloads its payload without being seen. Writes its own short note when the payload lands.

ATK 7DEF 5

Phantom Drone

3
Phantom Drone

Droneuncommon

Cloaked Entry. Gain Stealth.

Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

ATK 5DEF 3

Phantom Elite

4
Phantom Elite

Droneepic

Gain Stealth. Cloaked Entry. Phase Drive.

Never on the sensor. Never in the manifest. Never the first thing the enemy remembers.

ATK 6DEF 6

Phantom Hunter

5
Phantom Hunter

Droneuncommon

Gain Stealth. Critical Strike. Tracking Lock.

Names the target. Paints the target. Arrives on a schedule no one else knows.

ATK 8DEF 8

Phantom Overlord

6
Phantom Overlord

Droneepic

Gain Stealth. Cloaked Entry. Critical Strike.

Does the work of three invisible drones. The paperwork remains efficient.

ATK 10DEF 10