Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 5 of 14

Focus Module

1
Focus Module

Moduleuncommon

All your Weapons deal +2 damage this turn.

The cockpit goes quiet. Everything outside loses an edge. The guns find theirs.

ATK 0DEF 0

Fortress Barrier

4
Fortress Barrier

Defenseuncommon

Interceptor. Reinforced Hull.

A small fortress mounted on a less small ship. The pilot sleeps behind it, mostly.

ATK 0DEF 12

Fortress Lattice

4
Fortress Lattice

Defenseuncommon

Interceptor. Reinforced Hull.

Built from old panels. New welds, old pattern, the same patience as the original fortress.

ATK 1DEF 13

Fortress Mesh

3
Fortress Mesh

Defenseuncommon

Interceptor. Ablative Plating 1.

Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

ATK 0DEF 10

Fusion Torpedo

3
Fusion Torpedo

Weaponuncommon

Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.

Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

ATK 9DEF 0

Gatling Cannon

4
Gatling Cannon

Weaponuncommon

Alpha Strike. Deal 5 damage twice to target.

Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

ATK 12DEF 0

Ghost Beam

3
Ghost Beam

Weaponuncommon

Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.

Arrives from the wrong side of reality, leaves the correct side shorter than before.

ATK 8DEF 0

Ghost Fighter

3
Ghost Fighter

Droneuncommon

Cloaked Entry. When destroyed, flip this card into Vengeful Ghost.

Flies without a name. Fights without a name. Comes back with the pilot's name.

ATK 4DEF 5

Ghost Lance

5
Ghost Lance

Weaponuncommon

Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.

Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

ATK 16DEF 0

Ghost Network

4
Ghost Network

AI Routineuncommon

Persistent Field. Gain Stealth. Cloaked Entry.

Writes the fleet out of every sensor it reaches. The guns still find the target.

ATK 0DEF 12

Ghost Raider

3
Ghost Raider

Droneuncommon

Phase Drive. Cloaked Entry.

Not on the radar. Not on the roster. Still collecting hazard pay somewhere.

ATK 4DEF 4

Ghost Round

2
Ghost Round

Weaponuncommon

Gain Stealth. Cloaked Entry. Deal 5 damage.

Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

ATK 5DEF 0

Grand Fortress

6
Grand Fortress

Defenseuncommon

Interceptor. Reinforced Hull. Auto-Repair 2.

The grand name is not bragging. It is the fleet's polite enemy warning.

ATK 3DEF 18

Grand Maneuver

4
Grand Maneuver

Maneuveruncommon

All your units gain Reactive this turn.

The whole fleet breathes in at once. Exhales on the opponent's turn together.

ATK 0DEF 0

Gravity Boot

2
Gravity Boot

Equipmentuncommon

Attach to a Drone. Host gains +1/+1 and Phase Drive.

A boot strapped under the drone. The drone steps sideways out of the fight politely.

ATK 0DEF 0

Growing Arsenal

2
Growing Arsenal

Equipmentuncommon

Escalation. Attach to a Weapon. Host gains +1 damage per turn alive.

Each turn the ledger adds a line. Each line louder than the line before.

ATK 0DEF 0

Growing Cannon

2
Growing Cannon

Weaponuncommon

Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.

A small gun on a small mount. The mount grows. The gun grows. Target quiet.

ATK 5DEF 0

Growing Threat

2
Growing Threat

Droneuncommon

Escalation. Gains +1/+1 at start of each of your turns.

Nothing worth noting in the first turn. Something worth noting by the fifth turn.

ATK 1DEF 4

Guard Core

0
Guard Core

Ship Coreuncommon

Passive: Your ship starts each match with +3 Hull Integrity.

A small extra layer somewhere under the deck. Every captain claims to know where.

ATK 0DEF 0

Guardian Drone

3
Guardian Drone

Droneuncommon

Interceptor. Auto-Repair 1.

Older model, newer patience. Takes every hit and then calmly asks for the next.

ATK 3DEF 6