Focus Module
1
Module — uncommon
All your Weapons deal +2 damage this turn.
The cockpit goes quiet. Everything outside loses an edge. The guns find theirs.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 280 cards (Uncommon) — page 5 of 14

Module — uncommon
All your Weapons deal +2 damage this turn.
The cockpit goes quiet. Everything outside loses an edge. The guns find theirs.

Defense — uncommon
Interceptor. Reinforced Hull.
A small fortress mounted on a less small ship. The pilot sleeps behind it, mostly.

Defense — uncommon
Interceptor. Reinforced Hull.
Built from old panels. New welds, old pattern, the same patience as the original fortress.

Defense — uncommon
Interceptor. Ablative Plating 1.
Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

Weapon — uncommon
Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.
Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

Weapon — uncommon
Alpha Strike. Deal 5 damage twice to target.
Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

Weapon — uncommon
Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.
Arrives from the wrong side of reality, leaves the correct side shorter than before.

Drone — uncommon
Cloaked Entry. When destroyed, flip this card into Vengeful Ghost.
Flies without a name. Fights without a name. Comes back with the pilot's name.

Weapon — uncommon
Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.
Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

AI Routine — uncommon
Persistent Field. Gain Stealth. Cloaked Entry.
Writes the fleet out of every sensor it reaches. The guns still find the target.

Drone — uncommon
Phase Drive. Cloaked Entry.
Not on the radar. Not on the roster. Still collecting hazard pay somewhere.

Weapon — uncommon
Gain Stealth. Cloaked Entry. Deal 5 damage.
Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

Defense — uncommon
Interceptor. Reinforced Hull. Auto-Repair 2.
The grand name is not bragging. It is the fleet's polite enemy warning.

Maneuver — uncommon
All your units gain Reactive this turn.
The whole fleet breathes in at once. Exhales on the opponent's turn together.

Equipment — uncommon
Attach to a Drone. Host gains +1/+1 and Phase Drive.
A boot strapped under the drone. The drone steps sideways out of the fight politely.

Equipment — uncommon
Escalation. Attach to a Weapon. Host gains +1 damage per turn alive.
Each turn the ledger adds a line. Each line louder than the line before.

Weapon — uncommon
Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.
A small gun on a small mount. The mount grows. The gun grows. Target quiet.

Drone — uncommon
Escalation. Gains +1/+1 at start of each of your turns.
Nothing worth noting in the first turn. Something worth noting by the fifth turn.

Ship Core — uncommon
Passive: Your ship starts each match with +3 Hull Integrity.
A small extra layer somewhere under the deck. Every captain claims to know where.

Drone — uncommon
Interceptor. Auto-Repair 1.
Older model, newer patience. Takes every hit and then calmly asks for the next.