Master Warhead
4
Module — rare
Breach Cascade. Overflow Fire. Deal 16 damage; adjacent 4; excess to ship.
Master in the sense that the lesser warheads quietly learn their place afterwards.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 5 of 8

Module — rare
Breach Cascade. Overflow Fire. Deal 16 damage; adjacent 4; excess to ship.
Master in the sense that the lesser warheads quietly learn their place afterwards.

Module — rare
Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.
A thousand small hands closing small wounds with small, steady stitches.

Module — rare
Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.
The weapon on the treaty list. The signatories keep it in the back cabinet.

Module — rare
Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.
The kit the engineers sign out by name. They return it late, every time, quietly.

Ship Core — rare
Passive: While your ship has 6 or more heat, your Weapons deal +2 damage.
Runs the reactor past the gauge and keeps the gauge polite about the reading.

AI Routine — rare
Persistent Field. Priority Fire. Overclock.
The program the fleet admiral has bookmarked. The program the fleet admiral denies bookmarking.

AI Routine — rare
Persistent Field. Adaptive Learning. Chain Catalyst.
Hears the whole fleet. Thinks the whole fight ahead. Writes the whole outcome early.

Defense — rare
Ablative Plating 3. Auto-Repair 3. Reinforced Hull.
The shield that made the old recruiting-poster captain look so calm about everything.

Maneuver — rare
Prevent all damage to your ship this turn; gain 10 Shield Capacity.
A small move. A large refusal. The enemy never writes it up, professionally embarrassed.

AI Routine — rare
Persistent Field. Gain Stealth. Cloaked Entry.
Writes the fleet out of the enemy sensor. The fleet stays written out, quietly.

Drone — rare
Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.
Unloads its payload without being seen. Writes its own short note when the payload lands.

Equipment — rare
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 40%.
A garment the drone never discusses with its owner. It wears the cloak anyway.

Weapon — rare
Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.
Nobody files the report. The report writes itself. The pilot approves it later.

Defense — rare
Phase Drive. Gain Stealth. Reinforced Hull.
Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

Ship Core — rare
Passive: On turns 4 and 8, your ship gains Phase Drive.
A core that slides the ship sideways twice per match. Twice is always enough.

Module — rare
Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.
Arrives on the wrong sensor band. Leaves on the right casualty list.

Ship Core — rare
Passive: First time your ship would be destroyed, revive at 10 HP instead.
A small promise under the bridge. The bridge listens once. That is enough.

Module — rare
Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.
The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

Weapon — rare
Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.
Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

Defense — rare
System Shielding. Auto-Repair 1. Ablative Plating 1.
Eats the first shot politely. Takes notes for the second. Stays up for the third.