Heavy Orbital
6
Weapon — uncommon
Priority Fire. Rapid Launch. Deal 18 damage.
Spoken from high up. The answer is not written anywhere but the crater.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 186 Weapon cards — page 4 of 10

Weapon — uncommon
Priority Fire. Rapid Launch. Deal 18 damage.
Spoken from high up. The answer is not written anywhere but the crater.

Weapon — rare
Priority Fire. Overclock. Quick Strike. Deal 9 damage.
Old coil, new timing, the same unchanged sound of the same settled argument.

Weapon — common
Deal 9 damage to target enemy unit or ship.
The round leaves before the sound. The sound is for the grieving.

Weapon — uncommon
Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.
Decides late in flight what it wanted to be. Turns out to be a funeral.

Weapon — epic
Priority Fire. Alpha Strike. Critical Strike. Deal 12 twice, first.
Designed to make test pilots laugh nervously. The pilots still ask for it.

Weapon — uncommon
Disable. Deal 3 damage; target cannot activate abilities next turn.
Cold enough to seize the control cables. Nothing moves. Nothing argues.

Weapon — common
Deal 3 damage and Radiation Leak 2 for 2 turns.
The first hit is the bruise. The second is the scar.

Weapon — common
Critical Strike. Deal 12 damage to target Reactor Core subsystem.
Aim at the heart of the ship. The ship has only one.

Weapon — common
Deal 5 damage to target Weapons Array subsystem.
You do not shoot the ship. You shoot what the ship shoots with.

Weapon — epic
Critical Strike. Radiation Leak. Priority Fire. Deal 16; 4 radiation over 3 turns.
A quiet gun. A loud afterword. The enemy learns the afterword from the inside.

Weapon — uncommon
Tracking Lock. Deal 6 damage and apply Tracking Lock to target.
Marks the target. Fires at the mark. Collects the mark for the next shot.

Weapon — common
Deal 3 damage to target subsystem. Hits Weapons Array by default.
Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

Weapon — common
Persistent Field. Deals 3 damage to an enemy unit at end of your turn.
A gun that dreams of targets when no one is watching.

Weapon — uncommon
Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.
A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

Weapon — common
Deal 4 damage. Damage hits Hull Integrity directly.
Old metal, newer physics, same obvious verdict from every angle.

Weapon — uncommon
Alpha Strike. Deal 6 damage twice to target.
Every round finds the next round funny. The enemy does not share the joke.

Weapon — rare
Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.
Fires from four angles at once. Blocks from one angle take the bill anyway.

Weapon — common
Deal 3 damage to target enemy unit or ship.
A poke. A hint. A warning written in coherent light.

Weapon — common
Deal 8 damage to target Engines subsystem.
Momentum given, momentum taken, simple trade, no receipt offered.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 15 damage.
The weapon the fleet gives to pilots they want to keep. The pilots keep winning.