Plasma Annihilator
5
Module — rare
Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.
The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 112 Module cards — page 4 of 6

Module — rare
Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.
The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

Module — uncommon
Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.
One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

Module — common
Deal 3 damage to each enemy Drone.
Not precise. Not polite. Does the rough work the beam weapons forgot about.

Module — rare
Phase Drive. Radiation Leak. Deal 20 damage; 4 radiation over 3 turns.
Arrives through a seam in space. The seam closes. The seam leaves a forwarding address.

Module — rare
System Reset. Probe 3. Clear all friendly statuses; draw 3 cards.
The fleet powers down for a breath. Powers up with every bad debt resolved.

Module — epic
Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.
A shell that goes through the other ship sideways. Leaves a trail inside.

Module — uncommon
Transform/Overhaul. Convert target enemy Drone into a basic friendly Drone.
The drone crosses the field. Comes back wearing your colors. Does not explain.

Module — rare
Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.
Arrives through a crack. The crack closes. The crack leaves a forwarding note.

Module — common
Deal 6 damage. If you control a Field, deal 8 instead.
A warhead nobody brags about. A warhead the engineers sign for without comment, always.

Module — common
Radiation Leak. Target unit takes 4 damage over 3 turns.
The first turn the pilot smiles. The third turn the pilot does not.

Module — uncommon
Deal 13 damage to target Hull Integrity directly; ignores Shield Capacity.
Small round. Big math. Arrives before the sound does and leaves before either.

Module — uncommon
Reactive. The next incoming attack on your ship this turn deals 0 damage.
Bright. Loud. Then quiet. The missile changes its mind about your ship.

Module — legendary
Deal 30 damage to target enemy ship. Your ship loses 10 max Hull Integrity permanently.
You will feel the heat in your teeth. Then nothing. Then a very quiet bridge.

Module — common
Reactor Vent. Gain 2 energy; skip your next draw.
Bleed the reactor for the right amps, pay the bill with a card.

Module — mythic
Once per match. Swap total HP (shield+hull) with target enemy ship.
Collapse a region of spacetime to your will. The universe complies, briefly.

Module — epic
Phase Drive. Critical Strike. Overflow Fire. Deal 25; bypasses blockers.
Reality blinks once. The enemy ship is somewhere that does not agree with reality anymore.

Module — common
Restore 5 HP to your ship.
Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

Module — uncommon
Restore 10 HP to your ship; Auto-Repair 2 for 2 turns.
Quiet hands across the whole hull. Every seam thanks them without saying so.

Module — uncommon
Deal 12 damage to Hull Integrity directly; ignores Shield Capacity.
Drops its jacket at the muzzle. Arrives already rude, already specific, already efficient.

Module — common
Destroy target enemy Drone with 3 or less defense; you gain 2 energy.
A beam that eats. Small things first. Feeds the reactor with other people's sentences.