Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 173 Drone cards — page 4 of 9

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Dronecommon

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Fighter (Ace Class)

5
Heavy Fighter (Ace Class)

Dronerare

Priority Fire. Hot Deploy. Battle Hardened.

Pilot name half-remembered. Chassis rebuilt every quarter. Kill count still climbing.

ATK 9DEF 8

Heavy Guardian

4
Heavy Guardian

Dronerare

Interceptor. Auto-Repair 2. Reinforced Hull.

Stands between the ship and the next bad afternoon. Usually stays standing afterwards.

ATK 6DEF 8

Heavy Interceptor

5
Heavy Interceptor

Dronecommon

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Heavy Striker

4
Heavy Striker

Droneuncommon

Priority Fire. Rapid Launch.

Heavier frame. Patient pilot. Deliberate ending for whatever lines up in the crosshairs.

ATK 7DEF 5

Hunter Drone

2
Hunter Drone

Droneuncommon

Critical Strike. Any damage destroys target Drone or Weapon.

Short legs. Short patience. Short funeral service for whatever it locked onto.

ATK 3DEF 3

Hunter Killer

4
Hunter Killer

Droneuncommon

Critical Strike. Tracking Lock.

One quiet designation. One kind pilot. One very efficient shift change for the target.

ATK 7DEF 5

Interceptor Drone

2
Interceptor Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4

Interceptor Elite

3
Interceptor Elite

Droneuncommon

Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.

Goes down clean, comes back asking politely who is next in line.

ATK 3DEF 6

Interceptor Heavy

4
Interceptor Heavy

Droneuncommon

Interceptor. Emergency Reboot. Auto-Repair 2.

Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

ATK 4DEF 10

Interceptor Mk.II

3
Interceptor Mk.II

Dronecommon

Interceptor. Enemy must attack this drone first.

Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

ATK 3DEF 5

Jammer Drone

3
Jammer Drone

Droneuncommon

Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.

A nest of small antennas. Every message leaving the area comes back wrong.

ATK 3DEF 5

Jury-Rigged Drone

2
Jury-Rigged Drone

Dronecommon

A drone stitched together from salvage.

Two wings. Six owners. One bad idea that kept working.

ATK 4DEF 2

Kaiserin

7
Kaiserin

Dronelegendary

Priority Fire. Alpha Strike. Battle Hardened.

The flagship the other flagships salute. The kill count climbs without ever being listed.

ATK 14DEF 13

Kamikaze Drone

4
Kamikaze Drone

Dronecommon

Critical Breach: deal 6 damage to the unit that destroyed this.

Built knowing the end. Flies anyway. Lands anyway.

ATK 10DEF 2

Lance Elite

4
Lance Elite

Dronerare

Rapid Launch. Priority Fire. Outrider.

Carries the lance. Leads the charge. Writes the first line of the mission log.

ATK 7DEF 5

Larval Warship

3
Larval Warship

Droneuncommon

At start of your fifth turn, flip this card into Mature Warship.

A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.

ATK 2DEF 6

Laser Drone

3
Laser Drone

Dronecommon

A light-weapon combat drone.

Pinpoint work, pinpoint pilot, pinpoint ending, pinpoint write-up filed later.

ATK 5DEF 3

Lead Drone

3
Lead Drone

Dronecommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first to the story.

ATK 5DEF 3

Light Drone

1
Light Drone

Dronecommon

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1