Dual Barrel
4
Weapon — uncommon
Alpha Strike. Priority Fire. Deal 6 damage twice.
Both barrels fire first. Everything else in the fight files a complaint.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 280 cards (Uncommon) — page 4 of 14

Weapon — uncommon
Alpha Strike. Priority Fire. Deal 6 damage twice.
Both barrels fire first. Everything else in the fight files a complaint.

Weapon — uncommon
Priority Fire. Overclock. Deal 5 damage.
Two coils. One trigger. The second coil finishes what the first could not.

AI Routine — uncommon
Persistent Field. Efficiency Protocol. Your next 2 cards each turn cost 1 less.
Reads the expense ledger and signs off on the cheaper option every time.

Equipment — uncommon
Attach to a Drone. Host gains +5 defense and Reinforced Hull.
Thick steel, thick paint, thick silence when the first round arrives and does nothing.

Drone — uncommon
Alpha Strike. Priority Fire. Attacks twice first.
Hand-picked chassis. Hand-picked pilot. Hand-picked funeral, if the funeral is necessary.

Maneuver — uncommon
All your Drones gain Rapid Launch and enter ready this turn.
Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

AI Routine — uncommon
Emergency Reboot. Auto-Repair 2.
Comes back quieter than it left. The pilot pretends not to notice the difference.

Module — uncommon
Play only if your Hull Integrity is below 50%. Reposition; prevent all damage this turn.
Short jump. Long breath. Somewhere else is briefly somewhere else.

Module — uncommon
Priority Fire. Disable up to 2 enemy units' abilities next turn.
Small pop of voltage. Two systems fall quiet. The ship adjusts without saying anything.

Maneuver — uncommon
Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.
A key the enemy never had. A door the enemy no longer tries to open.

Equipment — uncommon
Attach to your ship. Your ship gains Overclock and Efficiency Protocol.
Runs the reactor a little hot. Runs the ledger a little cold. Both end even.

AI Routine — uncommon
Escalation. Adaptive Learning. Gains +1 defense per distinct card type you play.
Reads every card the pilot plays. Remembers. Remembers differently each time, learning.

Drone — uncommon
Rapid Launch. Alpha Strike. Enters ready; attack triggers twice.
One dive. Two hits. One pilot. Two stories the enemy will never tell.

Maneuver — uncommon
Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.
Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

AI Routine — uncommon
Escalation. Persistent Field. Gains +1 defense per turn; your Weapons +1 damage at defense 10+.
Eats small data. Grows small amounts. Eventually eats enough to matter, loudly.

Drone — uncommon
End Cycle: restore 2 HP to a friendly Drone.
Small drone with a large toolbox. The toolbox does the heavy work every shift.

Maneuver — uncommon
Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.
The count reaches zero. The round arrives. The paperwork is already signed.

AI Routine — uncommon
Persistent Field. Priority Fire. Rapid Launch. Your units gain both.
The voice on the comm nobody argues with. The fleet obeys the same heartbeat.

Field — uncommon
Persistent Field. Your Drones gain +1/+1 while this is in play.
Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

Field — uncommon
Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.
The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.