Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 4 of 14

Dual Barrel

4
Dual Barrel

Weapon — uncommon

Alpha Strike. Priority Fire. Deal 6 damage twice.

Both barrels fire first. Everything else in the fight files a complaint.

ATK 12DEF 0

Dual Pulse

2
Dual Pulse

Weapon — uncommon

Priority Fire. Overclock. Deal 5 damage.

Two coils. One trigger. The second coil finishes what the first could not.

ATK 5DEF 0

Efficiency CPU

3
Efficiency CPU

AI Routine — uncommon

Persistent Field. Efficiency Protocol. Your next 2 cards each turn cost 1 less.

Reads the expense ledger and signs off on the cheaper option every time.

ATK 0DEF 8

Elite Plating

3
Elite Plating

Equipment — uncommon

Attach to a Drone. Host gains +5 defense and Reinforced Hull.

Thick steel, thick paint, thick silence when the first round arrives and does nothing.

ATK 0DEF 0

Elite Striker

5
Elite Striker

Drone — uncommon

Alpha Strike. Priority Fire. Attacks twice first.

Hand-picked chassis. Hand-picked pilot. Hand-picked funeral, if the funeral is necessary.

ATK 9DEF 7

Emergency Launch

3
Emergency Launch

Maneuver — uncommon

All your Drones gain Rapid Launch and enter ready this turn.

Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

ATK 0DEF 0

Emergency Protocol

3
Emergency Protocol

AI Routine — uncommon

Emergency Reboot. Auto-Repair 2.

Comes back quieter than it left. The pilot pretends not to notice the difference.

ATK 0DEF 8

Emergency Warp

0
Emergency Warp

Module — uncommon

Play only if your Hull Integrity is below 50%. Reposition; prevent all damage this turn.

Short jump. Long breath. Somewhere else is briefly somewhere else.

ATK 0DEF 0

EMP Grenade

2
EMP Grenade

Module — uncommon

Priority Fire. Disable up to 2 enemy units' abilities next turn.

Small pop of voltage. Two systems fall quiet. The ship adjusts without saying anything.

ATK 0DEF 0

Encryption Lock

4
Encryption Lock

Maneuver — uncommon

Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.

A key the enemy never had. A door the enemy no longer tries to open.

ATK 0DEF 0

Energy Matrix

3
Energy Matrix

Equipment — uncommon

Attach to your ship. Your ship gains Overclock and Efficiency Protocol.

Runs the reactor a little hot. Runs the ledger a little cold. Both end even.

ATK 0DEF 0

Evolving AI

3
Evolving AI

AI Routine — uncommon

Escalation. Adaptive Learning. Gains +1 defense per distinct card type you play.

Reads every card the pilot plays. Remembers. Remembers differently each time, learning.

ATK 0DEF 8

Falcon Strike

3
Falcon Strike

Drone — uncommon

Rapid Launch. Alpha Strike. Enters ready; attack triggers twice.

One dive. Two hits. One pilot. Two stories the enemy will never tell.

ATK 5DEF 3

Fast Reverse

2
Fast Reverse

Maneuver — uncommon

Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.

Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

ATK 0DEF 0

Feeding AI

2
Feeding AI

AI Routine — uncommon

Escalation. Persistent Field. Gains +1 defense per turn; your Weapons +1 damage at defense 10+.

Eats small data. Grows small amounts. Eventually eats enough to matter, loudly.

ATK 0DEF 5

Field Technician

2
Field Technician

Drone — uncommon

End Cycle: restore 2 HP to a friendly Drone.

Small drone with a large toolbox. The toolbox does the heavy work every shift.

ATK 2DEF 4

Fire Protocol

2
Fire Protocol

Maneuver — uncommon

Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.

The count reaches zero. The round arrives. The paperwork is already signed.

ATK 0DEF 0

Fleet Commander

4
Fleet Commander

AI Routine — uncommon

Persistent Field. Priority Fire. Rapid Launch. Your units gain both.

The voice on the comm nobody argues with. The fleet obeys the same heartbeat.

ATK 0DEF 12

Fleet Formation

2
Fleet Formation

Field — uncommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

ATK 0DEF 0

Fleet Momentum

3
Fleet Momentum

Field — uncommon

Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.

The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.

ATK 0DEF 0