Hunter Core
0
Ship Core — rare
Passive: Your Weapons apply Tracking Lock on their first hit each turn.
Writes the target's name down. The name stays written until the name is quiet.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 4 of 8

Ship Core — rare
Passive: Your Weapons apply Tracking Lock on their first hit each turn.
Writes the target's name down. The name stays written until the name is quiet.

Module — rare
Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.
Several smaller weapons in one shell. Each one polite. Together, not at all.

Drone — rare
Rapid Launch. Priority Fire. Outrider.
Carries the lance. Leads the charge. Writes the first line of the mission log.

Weapon — rare
Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.
Fires from four angles at once. Blocks from one angle take the bill anyway.

AI Routine — rare
Persistent Field. Priority Fire. Overclock.
Top shelf on every fleet. Every fleet denies installing it. Every fleet installs it.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
A wall that argues. A wall that wins. A wall not moving anywhere soon.

AI Routine — rare
Persistent Field. Chain Catalyst. Cascading Power.
Stacks triggers into one loud note. The note holds. The enemy falls out of time.

Equipment — rare
Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.
One wire through the fleet. Every ship finds its quiet twin on the other end.

AI Routine — rare
Persistent Field. Efficiency Protocol. Overclock.
The accountant the fleet never talks about. The accountant the fleet never fires.

Maneuver — rare
Prevent all damage to your ship this turn; restore 3 HP.
Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
The wall whose name is whispered on the bridge before the pilot agrees to launch.

AI Routine — rare
Persistent Field. Overclock. Efficiency Protocol.
Keeps the reactor singing past the gauge. Keeps the bills polite about it anyway.

AI Routine — rare
Persistent Field. Tracking Lock. Critical Strike.
Names the target. Remembers the name. Shares the name with every gun on the deck.

Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.
The gun every sniper asks the fleet to put on their next ship, quietly.

Module — rare
Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.
Big kit. Patient crew. A long afternoon that ends with the hull better than new.

AI Routine — rare
Persistent Field. Probe 2 each turn. Deep Scan on deploy.
Reads the deck above. Reads the deck below. Writes a short summary for the pilot.

Drone — rare
Deploy Burst: Probe 2 and Deep Scan. Gain Stealth.
The report comes back written in short sentences. The pilot reads every one aloud.

Maneuver — rare
Priority Fire. Alpha Strike. All your Weapons gain both this turn.
One word over the comm. The fleet exhales the breath it held for two turns.

Drone — rare
Priority Fire. Overclock. Battle Hardened.
Reads the fight twice. Fires once. The fight agrees with the second reading, calmly.

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Tracking Lock.
Three lenses. Three opinions. The target usually agrees with the third one.