Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 4 of 8

Hunter Core

0
Hunter Core

Ship Core — rare

Passive: Your Weapons apply Tracking Lock on their first hit each turn.

Writes the target's name down. The name stays written until the name is quiet.

ATK 0DEF 0

Ion Cluster

4
Ion Cluster

Module — rare

Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.

Several smaller weapons in one shell. Each one polite. Together, not at all.

ATK 0DEF 0

Lance Elite

4
Lance Elite

Drone — rare

Rapid Launch. Priority Fire. Outrider.

Carries the lance. Leads the charge. Writes the first line of the mission log.

ATK 7DEF 5

Laser Array

4
Laser Array

Weapon — rare

Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.

Fires from four angles at once. Blocks from one angle take the bill anyway.

ATK 12DEF 0

Master AI

3
Master AI

AI Routine — rare

Persistent Field. Priority Fire. Overclock.

Top shelf on every fleet. Every fleet denies installing it. Every fleet installs it.

ATK 0DEF 9

Master Bulwark (Heavy)

5
Master Bulwark (Heavy)

Defense — rare

Interceptor. Reinforced Hull. Auto-Repair 2.

A wall that argues. A wall that wins. A wall not moving anywhere soon.

ATK 2DEF 17

Master Chain

5
Master Chain

AI Routine — rare

Persistent Field. Chain Catalyst. Cascading Power.

Stacks triggers into one loud note. The note holds. The enemy falls out of time.

ATK 0DEF 17

Master Conduit

4
Master Conduit

Equipment — rare

Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.

One wire through the fleet. Every ship finds its quiet twin on the other end.

ATK 0DEF 0

Master Efficiency

4
Master Efficiency

AI Routine — rare

Persistent Field. Efficiency Protocol. Overclock.

The accountant the fleet never talks about. The accountant the fleet never fires.

ATK 0DEF 13

Master Evasion

3
Master Evasion

Maneuver — rare

Prevent all damage to your ship this turn; restore 3 HP.

Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

ATK 0DEF 0

Master Fortress

5
Master Fortress

Defense — rare

Interceptor. Reinforced Hull. Auto-Repair 2.

The wall whose name is whispered on the bridge before the pilot agrees to launch.

ATK 2DEF 17

Master Heat

3
Master Heat

AI Routine — rare

Persistent Field. Overclock. Efficiency Protocol.

Keeps the reactor singing past the gauge. Keeps the bills polite about it anyway.

ATK 0DEF 9

Master Hunter AI

4
Master Hunter AI

AI Routine — rare

Persistent Field. Tracking Lock. Critical Strike.

Names the target. Remembers the name. Shares the name with every gun on the deck.

ATK 0DEF 13

Master Pulse

3
Master Pulse

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.

The gun every sniper asks the fleet to put on their next ship, quietly.

ATK 9DEF 0

Master Repair

4
Master Repair

Module — rare

Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.

Big kit. Patient crew. A long afternoon that ends with the hull better than new.

ATK 0DEF 0

Master Scanner

4
Master Scanner

AI Routine — rare

Persistent Field. Probe 2 each turn. Deep Scan on deploy.

Reads the deck above. Reads the deck below. Writes a short summary for the pilot.

ATK 0DEF 12

Master Scout

3
Master Scout

Drone — rare

Deploy Burst: Probe 2 and Deep Scan. Gain Stealth.

The report comes back written in short sentences. The pilot reads every one aloud.

ATK 3DEF 6

Master Strike

3
Master Strike

Maneuver — rare

Priority Fire. Alpha Strike. All your Weapons gain both this turn.

One word over the comm. The fleet exhales the breath it held for two turns.

ATK 0DEF 0

Master Tactician

6
Master Tactician

Drone — rare

Priority Fire. Overclock. Battle Hardened.

Reads the fight twice. Fires once. The fight agrees with the second reading, calmly.

ATK 10DEF 11

Master Targeting Suite

3
Master Targeting Suite

Equipment — rare

Attach to a Weapon. Host gains Priority Fire, Critical Strike, Tracking Lock.

Three lenses. Three opinions. The target usually agrees with the third one.

ATK 0DEF 0