Prime Fortress
4
AI Routine — epic
Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.
Stands every wall at attention. Every wall listens. Every wall outlasts the argument.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 90 cards (Epic) — page 4 of 5

AI Routine — epic
Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.
Stands every wall at attention. Every wall listens. Every wall outlasts the argument.

AI Routine — epic
Persistent Field. Tracking Lock. Priority Fire. Critical Strike.
Writes the target's name on every instrument panel in the fleet. Target learns late.

AI Routine — epic
Persistent Field. Cascading Power. Chain Catalyst. Linked Fire.
Every gun reads the same page at the same moment. They close the book together.

AI Routine — epic
Persistent Field. Auto-Repair 2. Emergency Reboot. Adaptive Learning.
Every bad afternoon gets the same quiet treatment. Every good afternoon still thanks it.

Defense — epic
Interceptor. Reinforced Hull. Ablative Plating 3. Emergency Reboot.
Older than the fleet. Older than the enemy fleet. Patient as both fleets combined.

Weapon — epic
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.
Four tubes empty in the same beat. The ship spends the beat smiling quietly.

Module — epic
Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.
A shell that goes through the other ship sideways. Leaves a trail inside.

Module — epic
Phase Drive. Critical Strike. Overflow Fire. Deal 25; bypasses blockers.
Reality blinks once. The enemy ship is somewhere that does not agree with reality anymore.

Weapon — epic
Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.
The gun in the admiral's office. The admiral had it mounted before retirement.

Weapon — epic
Gain Stealth. Phase Drive. Critical Strike. Deal 16 damage, unseen.
The gun the fleet refuses to itemize. The shipyard welds it in anyway.

Weapon — epic
Cold Boot 1. Cascading Power. Critical Strike. Deal 20 damage; +1 per non-unit card.
Patient gun. Patient pilot. Patient enemy, at least until the third minute.

Drone — epic
Priority Fire. Cold Boot 1. Alpha Strike.
Warms up loud. Fires louder. The siege lasts exactly as the overlord intends.

Weapon — epic
Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess hits ship.
Arms slowly. Arrives politely. Leaves nothing the engineers want itemized.

Drone — epic
Rapid Launch. Skyward Maneuver. Priority Fire.
Climbs past the ceiling of the fight. Picks its angle down. Picks its target personally.

Module — epic
Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.
A small quiet room with a large quiet lock. The target enters. Does not leave.

Defense — epic
Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.
Never on the map. Never in the briefing. Never the first thing the enemy remembers.

Weapon — epic
Critical Strike. Phase Drive. Overflow Fire. Deal 24 damage; bypasses most blockers.
Born in a shipyard that no longer exists. Still listed on its manifest.

Field — epic
Environmental. All units gain Priority Fire and Alpha Strike. Replaces any active Environmental.
Every gun finishes the sentence first. Every gun has the second sentence ready.

AI Routine — epic
Persistent Field. Overclock. Efficiency Protocol. Cascading Power.
The reactor runs past the gauge. The gauge apologizes. The fleet keeps its lead.

Maneuver — epic
All your Weapons and Drones attack with Priority Fire, Alpha Strike, Critical Strike.
The fleet strikes once. The fleet strikes twice. The enemy does not strike anything back.