Splinter Missile
1
Weapon — common
Flanking Fire. Deal 3 damage.
One missile. Three angles. Two wingmen to answer it.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 9 of 69 Weapon cards (Common) — page 4 of 4

Weapon — common
Flanking Fire. Deal 3 damage.
One missile. Three angles. Two wingmen to answer it.

Weapon — common
Deal 3 damage to up to 2 enemy Drones.
A fan of light across the near field. Everything small in it gets a receipt.

Weapon — common
Alpha Strike. Deal 2 damage twice to target.
Twice is the only rhythm it knows, twice is all it needs.

Weapon — common
Cold Boot 1. Deal 6 damage.
A slow breath before the whole corridor stops breathing.

Weapon — common
Hot Deploy. Deal 11 damage.
Ready on the rail before the checklist is finished.

Weapon — common
Deal 9 damage to target enemy unit or ship.
Old name. Old calibration. Still writes the same ending in the same language.

Weapon — common
When played, fire three shots dealing 2 damage each to any targets.
Three barrels, three opinions, one verdict, no room for a second jury.

Weapon — common
Flanking Fire. Deal 12 damage. Must be blocked by 2 or more units.
Decides its angle in flight. Does not consult the pilot or the fleet.

Weapon — common
Overflow Fire. Deal 8 damage; excess damage hits enemy ship.
Whatever is left goes home with the pilot.