Cloaked Barrier
2
Defense — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
Appears after the aim, never before, never on time.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Defense — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
Appears after the aim, never before, never on time.

Drone — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
It is already there. It was there before you looked.

Drone — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
On sensors it is a shadow. On the hull it is a crater.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Magnets the size of a fist. Results the size of a prayer.

AI Routine — common
Persistent Field. Your Drones gain +1 attack.
A conductor behind the wingmen, keeping time they never knew they kept.

Drone — common
Auto-Repair 2. Restores 2 HP to your ship at end of your turn.
Works quickly. Works quietly. Never takes credit, never really needs to.

AI Routine — common
Persistent Field. Your units gain Overclock.
Runs the fight twice in the abstract. Shares the shorter version with the pilot.

AI Routine — common
A basic combat subroutine.
The routine that runs whether the ship asks or does not ask for it.

Maneuver — common
Redirect a pending attack to a different legal target.
The missile is not clever. The pilot, for a moment, is.

Maneuver — common
Ignore the first 2 damage to your ship this turn.
You roll. The world rolls. Only one of you chose to.

Defense — common
A shield with a small return-fire coil.
Bite built into the bulwark. Sometimes that is the trade.

Module — common
All your Weapons deal +3 damage this turn.
A quiet chemistry in the cockpit. The pilot gets loud in a useful way.

Field — common
Persistent Field. At start of each turn, deal 1 damage to every enemy unit.
The arena knows its business. Takes a small toll at the door for every guest.

Maneuver — common
All Weapons you control gain Priority Fire this turn.
One calm sentence over the comm and every gun agrees on the schedule.

AI Routine — common
Persistent Field. Your units gain +1/+1 while this is in play.
An order that never stops being an order, for a fleet that remembers.

AI Routine — common
Persistent Field. Your Drones gain +1 attack.
Handles the small orders so the pilot can handle the large silences.

Ship Core — common
Passive: You draw 1 extra card at the start of the first turn.
The captain's frame. The captain's cabin. The captain's honest morning opinion.

Equipment — common
Attach to your ship. Remove 1 extra heat at each turn end.
Runs quiet. Keeps the reactor calm. Keeps the pilot focused, the fight manageable.

Maneuver — common
Negate the next enemy ability that targets a unit you control this turn.
Their spell writes itself on the air. This one erases the margin.

Maneuver — common
Negate target enemy attack this turn.
They commit. You cancel. The round is over before it started counting.