Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 186 Weapon cards — page 3 of 10

Fusion Beam

4
Fusion Beam

Weaponcommon

Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.

Leaves a seam across the hull and a regret across the pilot.

ATK 12DEF 0

Fusion Cannon

3
Fusion Cannon

Weaponcommon

Deal 9 damage to target enemy unit or ship.

Bottled a star, uncorked it on cue, served it medium rare.

ATK 9DEF 0

Fusion Lance

2
Fusion Lance

Weaponcommon

Priority Fire. Deal 5 damage.

A beam so precise it asks permission before arriving.

ATK 5DEF 0

Fusion Lancer

4
Fusion Lancer

Weaponrare

Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.

Cuts through the answer before the question is finished. The pilot never flinches.

ATK 12DEF 0

Fusion Mortar

5
Fusion Mortar

Weaponrare

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

One shell. Several wakes. The neighborhood files a petition later, too late.

ATK 16DEF 0

Fusion Torpedo

3
Fusion Torpedo

Weaponuncommon

Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.

Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

ATK 9DEF 0

Gatling Cannon

4
Gatling Cannon

Weaponuncommon

Alpha Strike. Deal 5 damage twice to target.

Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

ATK 12DEF 0

Gauss Bolt

1
Gauss Bolt

Weaponcommon

Priority Fire. Deal 3 damage.

Lighter than the slug, faster than the apology.

ATK 3DEF 0

Ghost Beam

3
Ghost Beam

Weaponuncommon

Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.

Arrives from the wrong side of reality, leaves the correct side shorter than before.

ATK 8DEF 0

Ghost Lance

5
Ghost Lance

Weaponuncommon

Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.

Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

ATK 16DEF 0

Ghost Round

2
Ghost Round

Weaponuncommon

Gain Stealth. Cloaked Entry. Deal 5 damage.

Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

ATK 5DEF 0

Glass Mass

6
Glass Mass

Weaponlegendary

Breach Cascade. Overflow Fire. Radiation Leak. Deal 20; adjacent 6; 4 radiation.

A shell of pressed glass. The pressure was the part nobody measured correctly.

ATK 20DEF 0

Glass Round

5
Glass Round

Weaponrare

Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.

A round that arrives already broken. Breaks its next target on the way through anyway.

ATK 16DEF 0

Growing Cannon

2
Growing Cannon

Weaponuncommon

Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.

A small gun on a small mount. The mount grows. The gun grows. Target quiet.

ATK 5DEF 0

Hammer Salvo

2
Hammer Salvo

Weaponcommon

Hot Deploy. Deal 6 damage; enters ready to attack.

Strapped on the wing, strapped off the wing, everything in between loud.

ATK 6DEF 0

Heart Lance

5
Heart Lance

Weaponlegendary

Critical Strike. Overflow Fire. Hull Drain. Deal 16; heals you for damage dealt.

Takes something small from the target. Carries it home in the capacitor.

ATK 16DEF 0

Heavy Burst

3
Heavy Burst

Weaponuncommon

Alpha Strike. Deal 4 damage twice to target.

Larger coil, same rhythm. The enemy still gets the same verdict, twice.

ATK 8DEF 0

Heavy Lance

6
Heavy Lance

Weaponcommon

Deal 19 damage to target enemy unit or ship.

Asks nothing of the pilot but patience and a tolerance for the smell of copper.

ATK 20DEF 0

Heavy Lance (Field Model)

4
Heavy Lance (Field Model)

Weaponuncommon

Priority Fire. Flanking Fire. Deal 12 damage.

Field model. Shipped without ceremony. Arrives with consequences anyway.

ATK 12DEF 0

Heavy Laser

2
Heavy Laser

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Twice the capacitor, twice the regret on the receiving side of the glass.

ATK 6DEF 0