Fusion Beam
4
Weapon — common
Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.
Leaves a seam across the hull and a regret across the pilot.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 186 Weapon cards — page 3 of 10

Weapon — common
Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.
Leaves a seam across the hull and a regret across the pilot.

Weapon — common
Deal 9 damage to target enemy unit or ship.
Bottled a star, uncorked it on cue, served it medium rare.

Weapon — common
Priority Fire. Deal 5 damage.
A beam so precise it asks permission before arriving.

Weapon — rare
Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.
Cuts through the answer before the question is finished. The pilot never flinches.

Weapon — rare
Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.
One shell. Several wakes. The neighborhood files a petition later, too late.

Weapon — uncommon
Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.
Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

Weapon — uncommon
Alpha Strike. Deal 5 damage twice to target.
Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

Weapon — common
Priority Fire. Deal 3 damage.
Lighter than the slug, faster than the apology.

Weapon — uncommon
Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.
Arrives from the wrong side of reality, leaves the correct side shorter than before.

Weapon — uncommon
Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.
Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

Weapon — uncommon
Gain Stealth. Cloaked Entry. Deal 5 damage.
Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

Weapon — legendary
Breach Cascade. Overflow Fire. Radiation Leak. Deal 20; adjacent 6; 4 radiation.
A shell of pressed glass. The pressure was the part nobody measured correctly.

Weapon — rare
Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.
A round that arrives already broken. Breaks its next target on the way through anyway.

Weapon — uncommon
Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.
A small gun on a small mount. The mount grows. The gun grows. Target quiet.

Weapon — common
Hot Deploy. Deal 6 damage; enters ready to attack.
Strapped on the wing, strapped off the wing, everything in between loud.

Weapon — legendary
Critical Strike. Overflow Fire. Hull Drain. Deal 16; heals you for damage dealt.
Takes something small from the target. Carries it home in the capacitor.

Weapon — uncommon
Alpha Strike. Deal 4 damage twice to target.
Larger coil, same rhythm. The enemy still gets the same verdict, twice.

Weapon — common
Deal 19 damage to target enemy unit or ship.
Asks nothing of the pilot but patience and a tolerance for the smell of copper.

Weapon — uncommon
Priority Fire. Flanking Fire. Deal 12 damage.
Field model. Shipped without ceremony. Arrives with consequences anyway.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Twice the capacitor, twice the regret on the receiving side of the glass.