Survivor Core
0
Ship Core — rare
Passive: When your Hull Integrity is below 50%, gain Auto-Repair 2.
A core that wakes when the ship is in trouble. Then it does not sleep.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 9 of 49 Ship Core cards — page 3 of 3

Ship Core — rare
Passive: When your Hull Integrity is below 50%, gain Auto-Repair 2.
A core that wakes when the ship is in trouble. Then it does not sleep.

Ship Core — rare
Passive: While you control 3 or more Drones, your Drones gain +1/+1.
A core the small ships listen to collectively. They prefer being counted in.

Ship Core — uncommon
Passive: Your Drones gain +1 attack.
A small core. Every wingman under it flies a little meaner without saying so.

Ship Core — uncommon
Passive: You draw 1 extra card on turns 3 and 6.
A core that keeps a small calendar. The calendar turns into cards on cue.

Ship Core — legendary
Passive: Once per match, when your ship would be destroyed, revive with 20 HP instead.
A core that refuses the first verdict. The second verdict is whatever the pilot writes.

Ship Core — legendary
Passive: Your ship begins each match with Phase Drive for 2 turns.
A core that remembers the distance between here and the other place. Both places forget.

Ship Core — uncommon
Passive: Your first Defense each turn gains Interceptor.
A small instruction for the front wall. The front wall remembers it every shift.

Ship Core — rare
Passive: Your Defense units gain Reinforced Hull.
Tells every wall on the ship to take the hit patiently. The walls obey.

Ship Core — legendary
Passive: Your first 2 Weapons each turn have Priority Fire and deal +1 damage.
The core the fleet installs on flagships. The flagships never lose while it is running.