Force Dodge
3
Maneuver — common
The next 2 instances of damage to your ship this turn are reduced by 5 each.
Fingers find switches the training manual forgot to list.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 98 Maneuver cards — page 3 of 5

Maneuver — common
The next 2 instances of damage to your ship this turn are reduced by 5 each.
Fingers find switches the training manual forgot to list.

Maneuver — common
All Weapons you control gain Alpha Strike this turn.
Every gun fires twice. The comm line is quiet by the second pass.

Maneuver — common
Your ship cannot be targeted until your next turn.
A full deletion of your name from the enemy's target list for one breath.

Maneuver — epic
Prevent all damage to your ship this turn; restore 5 HP to each friendly unit.
The whole fleet breathes in. Nothing lands. The fleet breathes out, patched and quiet.

Maneuver — uncommon
All your units gain Reactive this turn.
The whole fleet breathes in at once. Exhales on the opponent's turn together.

Maneuver — rare
All your units gain Priority Fire and Alpha Strike this turn.
One word on the comm. The whole fleet finishes the sentence together, loudly.

Maneuver — rare
All your units gain Priority Fire, Rapid Launch, and Reactive this turn.
One word over the comm. The fleet arrives everywhere it intended. Leaves nothing.

Maneuver — common
Reactive. Reduce next incoming damage by 5.
The harness does most of the talking. The pilot is politely unconscious.

Maneuver — uncommon
All your Weapons attack ready targets immediately and gain Priority Fire.
No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

Maneuver — common
Prevent all damage to your ship this turn. Deal 5 damage to the attacker.
A pilot leans into the wrong frame. Comes out holding the right answer.

Maneuver — rare
Prevent all damage to your ship this turn; deal 8 damage to attacking units.
The pilot puts the ship where the bad math is. The math answers wrong.

Maneuver — legendary
Prevent all damage to your ship this turn; deal 15 damage to each enemy unit.
A pilot puts the ship exactly where the bad math lives. The math rearranges.

Maneuver — common
Your next attack this turn gains Phase Drive.
Upside down, in a place where up and down had already resigned their posts.

Maneuver — common
Your ship gains Phase Drive for 2 turns.
The ship slides out of the page. The reader keeps reading, unaware.

Maneuver — legendary
All your units gain +10 power this turn; all are destroyed at end of turn.
Nobody goes home. The captain said so. The captain was the first casualty.

Maneuver — common
All your units deal +4 damage this turn; all your units are destroyed at end of turn.
Nobody goes home. Nobody was planning to go home. The fight was always the home.

Maneuver — uncommon
Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.
The target is named on the glass. The target does not see the glass. Yet.

Maneuver — epic
Prevent all damage to your ship this turn; restore 8 HP.
A small word over the comm. A large wall around the ship briefly.

Maneuver — rare
Prevent all damage to your ship this turn; restore 3 HP.
Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

Maneuver — epic
All your Weapons gain Priority Fire and Alpha Strike this turn.
One word over the comm. Every gun on the ship doubles up and goes first.