Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 98 Maneuver cards — page 3 of 5

Force Dodge

3
Force Dodge

Maneuver — common

The next 2 instances of damage to your ship this turn are reduced by 5 each.

Fingers find switches the training manual forgot to list.

ATK 0DEF 0

Full Alpha Strike

5
Full Alpha Strike

Maneuver — common

All Weapons you control gain Alpha Strike this turn.

Every gun fires twice. The comm line is quiet by the second pass.

ATK 0DEF 0

Full Evasion

3
Full Evasion

Maneuver — common

Your ship cannot be targeted until your next turn.

A full deletion of your name from the enemy's target list for one breath.

ATK 0DEF 0

Grand Defense

6
Grand Defense

Maneuver — epic

Prevent all damage to your ship this turn; restore 5 HP to each friendly unit.

The whole fleet breathes in. Nothing lands. The fleet breathes out, patched and quiet.

ATK 0DEF 0

Grand Maneuver

4
Grand Maneuver

Maneuver — uncommon

All your units gain Reactive this turn.

The whole fleet breathes in at once. Exhales on the opponent's turn together.

ATK 0DEF 0

Grand Strike

4
Grand Strike

Maneuver — rare

All your units gain Priority Fire and Alpha Strike this turn.

One word on the comm. The whole fleet finishes the sentence together, loudly.

ATK 0DEF 0

Grand Vector

6
Grand Vector

Maneuver — rare

All your units gain Priority Fire, Rapid Launch, and Reactive this turn.

One word over the comm. The fleet arrives everywhere it intended. Leaves nothing.

ATK 0DEF 0

Hard Brake

2
Hard Brake

Maneuver — common

Reactive. Reduce next incoming damage by 5.

The harness does most of the talking. The pilot is politely unconscious.

ATK 0DEF 0

Heroic Charge

5
Heroic Charge

Maneuver — uncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Heroic Dive

5
Heroic Dive

Maneuver — common

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Heroic Dive (Tribute)

5
Heroic Dive (Tribute)

Maneuver — rare

Prevent all damage to your ship this turn; deal 8 damage to attacking units.

The pilot puts the ship where the bad math is. The math answers wrong.

ATK 0DEF 0

Heroic Gambit

7
Heroic Gambit

Maneuver — legendary

Prevent all damage to your ship this turn; deal 15 damage to each enemy unit.

A pilot puts the ship exactly where the bad math lives. The math rearranges.

ATK 0DEF 0

Inverted Dive

2
Inverted Dive

Maneuver — common

Your next attack this turn gains Phase Drive.

Upside down, in a place where up and down had already resigned their posts.

ATK 0DEF 0

Ion Dive

3
Ion Dive

Maneuver — common

Your ship gains Phase Drive for 2 turns.

The ship slides out of the page. The reader keeps reading, unaware.

ATK 0DEF 0

Last Stand

4
Last Stand

Maneuver — legendary

All your units gain +10 power this turn; all are destroyed at end of turn.

Nobody goes home. The captain said so. The captain was the first casualty.

ATK 0DEF 0

Last Stand Maneuver

4
Last Stand Maneuver

Maneuver — common

All your units deal +4 damage this turn; all your units are destroyed at end of turn.

Nobody goes home. Nobody was planning to go home. The fight was always the home.

ATK 0DEF 0

Lock Protocol

1
Lock Protocol

Maneuver — uncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Master Defense

4
Master Defense

Maneuver — epic

Prevent all damage to your ship this turn; restore 8 HP.

A small word over the comm. A large wall around the ship briefly.

ATK 0DEF 0

Master Evasion

3
Master Evasion

Maneuver — rare

Prevent all damage to your ship this turn; restore 3 HP.

Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

ATK 0DEF 0

Master Priority

3
Master Priority

Maneuver — epic

All your Weapons gain Priority Fire and Alpha Strike this turn.

One word over the comm. Every gun on the ship doubles up and goes first.

ATK 0DEF 0