Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 143 Defense cards — page 3 of 8

Dreaming Fortress

3
Dreaming Fortress

Defense — uncommon

At start of your fifth turn, flip this card into Waking Dream.

A wall that dreams of being a larger wall. The dream becomes true on five.

ATK 0DEF 8

Emergency Bulkhead

2
Emergency Bulkhead

Defense — common

Reinforced Hull. Cannot be destroyed by damage this turn.

Closes once and argues with the breach until the breach gives up.

ATK 0DEF 7

Emergency Shield

0
Emergency Shield

Defense — common

Play only if your Hull Integrity is below 50%. Enters with 3 defense.

Shines brighter when the panel lights say dying. Otherwise just a lamp.

ATK 0DEF 3

Energy Sink

3
Energy Sink

Defense — common

Countermeasure 2. Opponent pays +2 energy to target this.

A sponge for the spells. A tax on the wizard.

ATK 0DEF 8

Fortress Barrier

4
Fortress Barrier

Defense — uncommon

Interceptor. Reinforced Hull.

A small fortress mounted on a less small ship. The pilot sleeps behind it, mostly.

ATK 0DEF 12

Fortress Bastion

6
Fortress Bastion

Defense — rare

Interceptor. Reinforced Hull. Emergency Reboot.

Takes the gate. Holds the gate. When it gives, stands up again, new gate raised.

ATK 2DEF 20

Fortress Lattice

4
Fortress Lattice

Defense — uncommon

Interceptor. Reinforced Hull.

Built from old panels. New welds, old pattern, the same patience as the original fortress.

ATK 1DEF 13

Fortress Mesh

3
Fortress Mesh

Defense — uncommon

Interceptor. Ablative Plating 1.

Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

ATK 0DEF 10

Fortress Plate

3
Fortress Plate

Defense — common

A heavy armored plating section.

Built by the same crew who did the gate at Dockyard Nine.

ATK 0DEF 11

Fortress Supreme

6
Fortress Supreme

Defense — epic

Interceptor. Reinforced Hull. Ablative Plating 2. Auto-Repair 2.

The wall the admiral stands behind during every briefing. The wall the admiral trusts.

ATK 3DEF 20

Fortress Wall

4
Fortress Wall

Defense — common

A fortified armor wall.

The weld is older than the ship. It still holds better than the ship.

ATK 0DEF 15

Ghost Bulwark

6
Ghost Bulwark

Defense — legendary

Gain Stealth. Phase Drive. Reinforced Hull.

Half the wall is listed on no manifest. The other half refuses to list either.

ATK 0DEF 22

Grand Fortress

6
Grand Fortress

Defense — uncommon

Interceptor. Reinforced Hull. Auto-Repair 2.

The grand name is not bragging. It is the fleet's polite enemy warning.

ATK 3DEF 18

Grand Fortress (Epic)

5
Grand Fortress (Epic)

Defense — epic

Interceptor. Reinforced Hull. Battle Hardened. Gains power from damage taken.

Takes hits until hits feed it. Then the hits look small. Then nothing looks small.

ATK 2DEF 16

Heart Wall

5
Heart Wall

Defense — legendary

Interceptor. Reinforced Hull. Auto-Repair 2.

Named after a pilot who stood in the gap. Nobody walked through the gap after.

ATK 0DEF 18

Heavy Aegis

4
Heavy Aegis

Defense — uncommon

Ablative Plating 3. Interceptor. Reinforced Hull.

Three patterns stitched together. Every line of ancestry. Still holds the one promise.

ATK 0DEF 13

Heavy Bastion

4
Heavy Bastion

Defense — rare

Interceptor. Reinforced Hull. Ablative Plating 2.

Older pattern. Newer welds. The old pilots call it by the old name, politely.

ATK 0DEF 14

Heavy Bulwark

4
Heavy Bulwark

Defense — common

Interceptor. Enemy must attack this unit first.

Carries the fight on its back so the pilot can carry the victory home.

ATK 2DEF 12

Heavy Fortress

5
Heavy Fortress

Defense — common

A heavily armored defensive installation.

Immobile in spirit, immovable in practice, impolite in conversation.

ATK 2DEF 16

Heavy Shield

3
Heavy Shield

Defense — common

A heavy-duty energy shield.

Thicker than the hull it is mounted on, and far less sentimental.

ATK 0DEF 10