Scavenger Drone
4
Drone — uncommon
Fuel Scavenge. Hull Drain. Gain 1 energy when an enemy is destroyed.
Follows the fleet after the battle. Eats anything the fleet did not want to remember.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 15 of 55 Drone cards (Uncommon) — page 3 of 3

Drone — uncommon
Fuel Scavenge. Hull Drain. Gain 1 energy when an enemy is destroyed.
Follows the fleet after the battle. Eats anything the fleet did not want to remember.

Drone — uncommon
Deploy Burst: Probe 1 and Recon Beacon 2.
Rated for three things: watch, report, survive. Excels at the first two most days.

Drone — uncommon
Gain Stealth. Cloaked Entry. Priority Fire.
Nobody invited it. Nobody stopped it. Nobody keeps the right records afterward.

Drone — uncommon
Cold Boot 1. Critical Strike.
Arrives, thinks, waits, then writes. The letters are large. The letters are final.

Drone — uncommon
Gain Stealth. On first attack, flip this card into Loud Pilot.
The pilot does not speak. The pilot listens, deciding when silence has ended.

Drone — uncommon
Gain Stealth. Emergency Reboot. First time destroyed, revive with 1 HP.
Never quite there. Never quite gone. The enemy pilot writes both sentences in the log.

Drone — uncommon
Cloaked Entry. Gain Stealth.
Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

Drone — uncommon
Rapid Launch. Priority Fire.
Wing breaks the rail. Wing breaks the enemy. Wing breaks the mission log second.

Drone — uncommon
Rapid Launch. Battle Hardened. Grows with each hit taken.
Runs at the front. Takes the first hit for the swarm. The swarm gets bigger.

Drone — uncommon
End Cycle: gain 1 energy. When you have 10 or more cargo-tagged cards played, flip into Pirate Barge.
Peaceful enough on the manifest. The manifest does not list the second job.

Drone — uncommon
Tracking Array. Apply Lock. Can block Skyward Maneuver units.
Small eyes on wide arcs. A quiet hand closing on the doorframe from outside.

Drone — uncommon
Auto-Repair 2. End Cycle: repair a friendly Drone by 2.
Old hands. Old welder. Old habit of knowing which panel comes off when.

Drone — uncommon
Battle Hardened. Outrider. Grows stronger from damage and first attack is free.
Older than the squadron. Quieter than the rookies. Still the one that comes back.

Drone — uncommon
Escalation. Gains +2/+2 per turn alive. After turn 6, gains Priority Fire.
Small at the start. Grows. Grows. Grows. The fleet knows the name before turn six.

Drone — uncommon
Battle Hardened. Priority Fire.
Takes the first hit. Writes it on the hull. Charges the next enemy using writing.