Engineer Drone
4
Drone — rare
Auto-Repair 3. Emergency Reboot. Hull Drain.
Fixes the hull. Fixes itself. Carries a little of the enemy's numbers home.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 3 of 8

Drone — rare
Auto-Repair 3. Emergency Reboot. Hull Drain.
Fixes the hull. Fixes itself. Carries a little of the enemy's numbers home.

Equipment — rare
Attach to your ship. Your ship gains Crew Pooling and Cascading Power.
A single wire down the spine of the fleet. Every ship reads the same heartbeat.

Defense — rare
Interceptor. Reinforced Hull. Emergency Reboot.
Takes the gate. Holds the gate. When it gives, stands up again, new gate raised.

Weapon — rare
Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.
Cuts through the answer before the question is finished. The pilot never flinches.

Weapon — rare
Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.
One shell. Several wakes. The neighborhood files a petition later, too late.

Drone — rare
Gain Stealth. Phase Drive. Cloaked Entry.
Rumor on the comm. Rumor on the sensor. A fact on the casualty roll.

Drone — rare
Gain Stealth. Cloaked Entry. Phase Drive.
Nobody on the enemy ship will testify. The target also cannot be reached for comment.

Weapon — rare
Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.
A round that arrives already broken. Breaks its next target on the way through anyway.

Drone — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
Has stood at every port gate the fleet remembers. Still standing there.

AI Routine — rare
Persistent Field. Priority Fire. Rapid Launch.
The program the fleet installs on the flagship and then refuses to talk about afterwards.

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike.
A lens the sniper brings out when the record book needs a new first name.

Maneuver — rare
All your units gain Priority Fire and Alpha Strike this turn.
One word on the comm. The whole fleet finishes the sentence together, loudly.

Maneuver — rare
All your units gain Priority Fire, Rapid Launch, and Reactive this turn.
One word over the comm. The fleet arrives everywhere it intended. Leaves nothing.

Module — rare
Priority Fire. Breach Cascade. Overflow Fire. Deal 28; adjacent 8; excess to ship.
Every storage bay has one. No storage bay crew likes to say so out loud.

AI Routine — rare
Persistent Field. Overclock. Cascading Power.
Turns the reactor's complaint into the next weapon's grin.

Defense — rare
Interceptor. Reinforced Hull. Ablative Plating 2.
Older pattern. Newer welds. The old pilots call it by the old name, politely.

Drone — rare
Priority Fire. Hot Deploy. Battle Hardened.
Pilot name half-remembered. Chassis rebuilt every quarter. Kill count still climbing.

Drone — rare
Interceptor. Auto-Repair 2. Reinforced Hull.
Stands between the ship and the next bad afternoon. Usually stays standing afterwards.

Weapon — rare
Priority Fire. Overclock. Quick Strike. Deal 9 damage.
Old coil, new timing, the same unchanged sound of the same settled argument.

Maneuver — rare
Prevent all damage to your ship this turn; deal 8 damage to attacking units.
The pilot puts the ship where the bad math is. The math answers wrong.