Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 10 of 50 Module cards (Common) — page 3 of 3

System Reset

3
System Reset

Modulecommon

System Reset. Remove all statuses from target friendly unit.

Power down. Power up. The bad news on the panel is gone, for now.

ATK 0DEF 0

Tactical Recall

4
Tactical Recall

Modulecommon

Archive Recall. Play a copy of a Module from your discard pile.

Reaches back into the yesterday that worked. Brings it here without comment.

ATK 0DEF 0

Targeting Flare

1
Targeting Flare

Modulecommon

Apply Tracking Lock to target enemy unit.

A small green dot painted on the enemy ship. The pilot does not scrub it.

ATK 0DEF 0

Teleport Charge

3
Teleport Charge

Modulecommon

Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.

There and back again. The unit returns mildly disoriented but all there.

ATK 0DEF 0

Ultimate Shield

5
Ultimate Shield

Modulecommon

Gain 30 Shield Capacity.

The largest polite refusal you can bolt to a ship without reviewing the welds.

ATK 0DEF 0

Warhead Mk.I

1
Warhead Mk.I

Modulecommon

Deal 3 damage to target enemy unit or ship.

Simple. Cheap. Exceptionally good at the one thing it was asked to do.

ATK 0DEF 0

Warhead Mk.II

2
Warhead Mk.II

Modulecommon

Deal 6 damage to target enemy unit or ship.

Second generation. Same yield. Better shipping container. The pilot notices neither.

ATK 0DEF 0

Warhead Mk.III

3
Warhead Mk.III

Modulecommon

Deal 10 damage to target enemy unit or ship.

Third generation. Third manual. Third funeral budget line item the fleet reserves.

ATK 0DEF 0

Warhead Mk.IV

4
Warhead Mk.IV

Modulecommon

Deal 14 damage to target enemy unit or ship.

Fourth generation. The engineers stopped numbering them informally after this one.

ATK 0DEF 0

Warhead Mk.V

5
Warhead Mk.V

Modulecommon

Deal 18 damage to target enemy unit or ship.

The brochure does not list the model. The pilot does not list the name.

ATK 0DEF 0