System Reset
3
Module — common
System Reset. Remove all statuses from target friendly unit.
Power down. Power up. The bad news on the panel is gone, for now.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 10 of 50 Module cards (Common) — page 3 of 3

Module — common
System Reset. Remove all statuses from target friendly unit.
Power down. Power up. The bad news on the panel is gone, for now.

Module — common
Archive Recall. Play a copy of a Module from your discard pile.
Reaches back into the yesterday that worked. Brings it here without comment.

Module — common
Apply Tracking Lock to target enemy unit.
A small green dot painted on the enemy ship. The pilot does not scrub it.

Module — common
Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.
There and back again. The unit returns mildly disoriented but all there.

Module — common
Gain 30 Shield Capacity.
The largest polite refusal you can bolt to a ship without reviewing the welds.

Module — common
Deal 3 damage to target enemy unit or ship.
Simple. Cheap. Exceptionally good at the one thing it was asked to do.

Module — common
Deal 6 damage to target enemy unit or ship.
Second generation. Same yield. Better shipping container. The pilot notices neither.

Module — common
Deal 10 damage to target enemy unit or ship.
Third generation. Third manual. Third funeral budget line item the fleet reserves.

Module — common
Deal 14 damage to target enemy unit or ship.
Fourth generation. The engineers stopped numbering them informally after this one.

Module — common
Deal 18 damage to target enemy unit or ship.
The brochure does not list the model. The pilot does not list the name.