Priority Manager
3
AI Routine — common
Persistent Field. Your Weapons gain Priority Fire this turn.
Hands the pilot's gun a small advantage, whispered, never explained.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 62 AI Routine cards (Common) — page 3 of 4

AI Routine — common
Persistent Field. Your Weapons gain Priority Fire this turn.
Hands the pilot's gun a small advantage, whispered, never explained.

AI Routine — common
Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.
Listens. Does not comment. Writes one small note for the pilot to read each evening.

AI Routine — common
Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.
Wakes up reading. Reads for just long enough to advise the pilot well.

AI Routine — common
End Cycle: Probe 2. Reorder the top 2 cards of your deck.
Looks at tomorrow. Decides what tomorrow sees first.

AI Routine — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Two nanite crews, one night shift, a seam that always finishes by dawn.

AI Routine — common
Auto-Repair 1. Heals 1 HP at end of your turn.
Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

AI Routine — common
Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.
Turns other people's endings into your next beginning. Coldly, repeatedly.

AI Routine — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Four sensors. Four opinions. One averaged verdict on the cockpit glass.

AI Routine — common
Persistent Field. Your Drones gain Interceptor.
Every small ship volunteers. Every small ship pays the volunteer's bill.

AI Routine — common
Persistent Field. Shield Capacity regenerates +1 per turn.
Small refinements in the shield coil logic. Quiet gains. Loud survivors.

AI Routine — common
Signal Jamming. Opponent cannot play Maneuver cards next turn.
A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

AI Routine — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Offers three futures. You pick the one that hurts less. You hope.

AI Routine — common
Persistent Field. Your Weapons deal +2 damage.
The other pilot did everything right. And lost anyway, because of math.

AI Routine — common
End Cycle: Probe 1. Reorder the top card of your deck.
Polite intelligence. Never announces itself, always arrives before the threat.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
Runs quietly in the corner of the sight. Writes the verdict before the pilot.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
A lattice of small judgments, all pointed the same careful direction.

AI Routine — common
Persistent Field. Your units gain +2/+2 while this is in play.
Not bragging. Just calmly informing the other pilot of the score.

AI Routine — common
End Cycle: Deep Scan and Probe 2.
Reads the board, reads the deck, reads the pilot. Returns a single word: yes.

AI Routine — common
Upgrade Trigger. Gains +1/+1 when you play a card with cost 4 or higher.
Small code that learns politely, upgrades itself quietly, reviews its own patch notes.

AI Routine — common
Overcharge. Pay 2 extra energy to deal 6 damage to any target.
Runs hotter than doctrine allows. Wins more often than doctrine admits.