Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 62 AI Routine cards (Common) — page 3 of 4

Priority Manager

3
Priority Manager

AI Routinecommon

Persistent Field. Your Weapons gain Priority Fire this turn.

Hands the pilot's gun a small advantage, whispered, never explained.

ATK 0DEF 8

Quiet Listener

2
Quiet Listener

AI Routinecommon

Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.

Listens. Does not comment. Writes one small note for the pilot to read each evening.

ATK 0DEF 5

Reactive Core

2
Reactive Core

AI Routinecommon

Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.

Wakes up reading. Reads for just long enough to advise the pilot well.

ATK 0DEF 5

Recon Array

2
Recon Array

AI Routinecommon

End Cycle: Probe 2. Reorder the top 2 cards of your deck.

Looks at tomorrow. Decides what tomorrow sees first.

ATK 0DEF 5

Repair Grid

3
Repair Grid

AI Routinecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Two nanite crews, one night shift, a seam that always finishes by dawn.

ATK 0DEF 9

Repair Protocol

1
Repair Protocol

AI Routinecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

ATK 0DEF 3

Salvage Protocol

3
Salvage Protocol

AI Routinecommon

Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.

Turns other people's endings into your next beginning. Coldly, repeatedly.

ATK 0DEF 8

Scan Array

1
Scan Array

AI Routinecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Four sensors. Four opinions. One averaged verdict on the cockpit glass.

ATK 0DEF 3

Sentinel Network

4
Sentinel Network

AI Routinecommon

Persistent Field. Your Drones gain Interceptor.

Every small ship volunteers. Every small ship pays the volunteer's bill.

ATK 0DEF 14

Shield Optimizer

2
Shield Optimizer

AI Routinecommon

Persistent Field. Shield Capacity regenerates +1 per turn.

Small refinements in the shield coil logic. Quiet gains. Loud survivors.

ATK 0DEF 6

Signal Trap

3
Signal Trap

AI Routinecommon

Signal Jamming. Opponent cannot play Maneuver cards next turn.

A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

ATK 0DEF 8

Tactical Analyzer

2
Tactical Analyzer

AI Routinecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Offers three futures. You pick the one that hurts less. You hope.

ATK 0DEF 5

Tactical Superiority

4
Tactical Superiority

AI Routinecommon

Persistent Field. Your Weapons deal +2 damage.

The other pilot did everything right. And lost anyway, because of math.

ATK 0DEF 13

Tactical Uplink

3
Tactical Uplink

AI Routinecommon

End Cycle: Probe 1. Reorder the top card of your deck.

Polite intelligence. Never announces itself, always arrives before the threat.

ATK 0DEF 8

Targeting Assist

1
Targeting Assist

AI Routinecommon

Persistent Field. Your Weapons deal +1 damage.

Runs quietly in the corner of the sight. Writes the verdict before the pilot.

ATK 0DEF 3

Targeting Grid

2
Targeting Grid

AI Routinecommon

Persistent Field. Your Weapons deal +1 damage.

A lattice of small judgments, all pointed the same careful direction.

ATK 0DEF 6

Total Supremacy

6
Total Supremacy

AI Routinecommon

Persistent Field. Your units gain +2/+2 while this is in play.

Not bragging. Just calmly informing the other pilot of the score.

ATK 0DEF 20

Ultimate Strategy

5
Ultimate Strategy

AI Routinecommon

End Cycle: Deep Scan and Probe 2.

Reads the board, reads the deck, reads the pilot. Returns a single word: yes.

ATK 0DEF 17

Upgrade Processor

3
Upgrade Processor

AI Routinecommon

Upgrade Trigger. Gains +1/+1 when you play a card with cost 4 or higher.

Small code that learns politely, upgrades itself quietly, reviews its own patch notes.

ATK 0DEF 8

Warfare Subroutine

4
Warfare Subroutine

AI Routinecommon

Overcharge. Pay 2 extra energy to deal 6 damage to any target.

Runs hotter than doctrine allows. Wins more often than doctrine admits.

ATK 0DEF 12