Breach Cannon
4
Weapon — common
Deal 12 damage. If target had a Shield, ignore half.
Built for hulls that still thought they were safe.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 3 of 20

Weapon — common
Deal 12 damage. If target had a Shield, ignore half.
Built for hulls that still thought they were safe.

Weapon — common
Overflow Fire. Deal 16 damage; excess damage hits enemy ship.
Opens the door. Whatever is inside is on its own.

Maneuver — common
Move one of your Drones out of combat range; it cannot attack or be attacked this turn.
Break formation, keep the drone, lose the plan, finish the fight anyway.

Drone — common
Interceptor. Enemy must attack this drone first.
Thickest plates the fleet could weld. Thickest stubbornness pilot could hire.

Weapon — common
Deal 4 damage and Radiation Leak 2 for 2 turns.
The beam moves on. The heat does not.

Weapon — common
Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.
A steady fire. The kind that outlasts introductions.

AI Routine — common
Chain Catalyst. Your next non-unit card this turn deals +2 damage.
Looks at the trigger twice. Finds two triggers. Recommends both.

Weapon — common
Hits up to 3 different targets for 3 damage each.
Lobs three polite questions at three rude guests. None answer back.

Defense — common
Interceptor. Enemy must attack this unit first.
Mounted on ships whose captains had stopped believing in retreat.

Drone — common
Rapid Launch. Cold Boot 1. Enters ready but disabled for 1 turn.
One of the big ones. Launches loud, lands louder.

Field — common
Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.
A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

Ship Core — common
Passive: Your ship has 1 extra Cargo slot.
A wider belly, wider windows, wider horizon for the things you bring along.

Module — common
Deal 10 damage. You may store this in Cargo face-down; its cost becomes 2 when played from Cargo.
Hidden in the hold. The enemy knows there is a box. The box is patient.

AI Routine — common
Cascading Power. +1 power to your next attack per non-unit card played this turn.
Every little card adds a little weight. The final shot lands with all of them.

Module — common
Breach Cascade. Deal 14 damage; adjacent enemy units take 3 each.
One door goes. The neighbors become doors. The hallway opens on everything.

Maneuver — common
Opponent's next attack against you deals 2 less damage.
A cloud of nothing, and the missile treats it like a sibling.

Weapon — common
Deal 2 damage and Disable target unit's abilities next turn.
Fills the sky with noise and the cockpit with silence.

AI Routine — common
Chain Catalyst. Your next 2 non-unit cards this turn deal +2 damage each.
The fuse you thought was out was just waiting for the next card.

Drone — common
Assault Protocol 1. +1 power when attacking.
Eyes on the leash, teeth off it, the pilot watching from a safe orbit.

Defense — common
Fortress-grade hull plating.
Named by the shipyards. Named again, quieter, by the pilots who came home.