Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 49 Ship Core cards — page 2 of 3

Heat Core

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Heat Core

Ship Coreuncommon

Passive: Your Overclock effects deal +1 damage.

The core that encourages the reactor to misbehave. The reactor is quietly flattered.

ATK 0DEF 0

Heavy Cargo Core

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Heavy Cargo Core

Ship Coreuncommon

Passive: Your ship has +2 Cargo slots.

A wider belly. Extra drawers. The pilot keeps secrets exactly as long as necessary.

ATK 0DEF 0

Heavy Core

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Heavy Core

Ship Corecommon

Passive: Your ship starts each match with +3 Shield Capacity.

Ten more tons of polite argument with whatever turns up with a gun.

ATK 0DEF 0

Hunter Core

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Hunter Core

Ship Corerare

Passive: Your Weapons apply Tracking Lock on their first hit each turn.

Writes the target's name down. The name stays written until the name is quiet.

ATK 0DEF 0

Oracle Core

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Oracle Core

Ship Corelegendary

Passive: End Cycle: Probe 2 and Deep Scan.

The pilot asks the core one question each turn. The core answers early.

ATK 0DEF 0

Overclocked Core

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Overclocked Core

Ship Corerare

Passive: While your ship has 6 or more heat, your Weapons deal +2 damage.

Runs the reactor past the gauge and keeps the gauge polite about the reading.

ATK 0DEF 0

Phase Core

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Phase Core

Ship Corerare

Passive: On turns 4 and 8, your ship gains Phase Drive.

A core that slides the ship sideways twice per match. Twice is always enough.

ATK 0DEF 0

Phoenix Core

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Phoenix Core

Ship Corerare

Passive: First time your ship would be destroyed, revive at 10 HP instead.

A small promise under the bridge. The bridge listens once. That is enough.

ATK 0DEF 0

Pilot Interface

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Pilot Interface

Ship Corecommon

Passive: Once per match, your pilot ability triggers a second time this turn.

A seat that knows the pilot's shoulders better than the pilot knows them.

ATK 0DEF 0

Pulse Core

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Pulse Core

Ship Coreuncommon

Passive: End Cycle: remove 1 extra heat from your ship.

A quiet fan under the reactor. The fan argues with the reactor on the ship.

ATK 0DEF 0

Reactor Pulse

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Reactor Pulse

Ship Corelegendary

Passive: Starting turn 5, gain 1 extra energy at the start of each turn.

A slow heartbeat becomes a fast one. The ship does not notice. The enemy does.

ATK 0DEF 0

Recon Core

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Recon Core

Ship Coreuncommon

Passive: Deploy Burst at start of match: Probe 2.

Reads the deck before the match starts. The pilot reads the read, calmly.

ATK 0DEF 0

Regen Core

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Regen Core

Ship Coreuncommon

Passive: Your ship gains Auto-Repair 1 each turn.

Small nanites on a schedule. The schedule is quieter than the fleet admits.

ATK 0DEF 0

Saboteur Core

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Saboteur Core

Ship Corecommon

Passive: Your Disruption cards cost 1 less energy.

A ship that takes the enemy's plan apart with small hands and a smile.

ATK 0DEF 0

Sage Core

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Sage Core

Ship Corerare

Passive: End Cycle: Deep Scan.

Reads the deck slowly. Returns three cards. The pilot keeps the one that feels right.

ATK 0DEF 0

Scout Chassis

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Scout Chassis

Ship Corecommon

Passive: End Cycle: Probe 1.

Light ribs, loud optics, a pilot that prefers knowing to arriving.

ATK 0DEF 0

Scout Core

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Scout Core

Ship Coreuncommon

Passive: Your Drones gain Deploy Burst: Probe 1.

Every little wingman arrives already reading. The pilot reads the reads, nodding.

ATK 0DEF 0

Quantum Core: Singularity

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Quantum Core: Singularity

Ship Coremythic

Passive: Once per match, play any card from your hand for 0 energy. That card cannot be Negated.

The probability of this working exactly once is perfect. The second time is improbable.

ATK 0DEF 0

Solid Core

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Solid Core

Ship Coreuncommon

Passive: Your ship starts each match with +5 Shield Capacity.

A little heavier. A little quieter. The hull sleeps a little better under its hum.

ATK 0DEF 0

Strike Core

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Strike Core

Ship Coreuncommon

Passive: Your first Weapon each turn deals +1 damage.

A tiny edge on the first trigger of the turn. The edge keeps showing up.

ATK 0DEF 0