Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 112 Module cards — page 2 of 6

EMP Wave

3
EMP Wave

Modulecommon

Disable up to 3 enemy units' abilities next turn.

A tide. Lasts one turn. Enough to get several small gods through the door.

ATK 0DEF 0

Energy Cell

1
Energy Cell

Modulecommon

Gain 1 energy now; gain 1 energy at the start of your next turn.

Old chemistry, reliable chemistry, the kind that hums when the lights are out.

ATK 0DEF 0

Energy Surge Module

3
Energy Surge Module

Modulecommon

Energy Surge. Fill your energy meter to maximum.

A short, loud moment when the reactor forgets the rules it agreed to follow.

ATK 0DEF 0

Extinction

8
Extinction

Modulemythic

Once per match. Destroy all enemy Drones and deal 15 damage to the enemy ship.

The briefcase the fleet stops using after the first time. The pilot keeps the paperwork.

ATK 0DEF 0

Flare Charge

0
Flare Charge

Modulecommon

Reactive. The next incoming attack on your ship is reduced by 3.

Small bright object, thrown in the general direction of the missile's opinion.

ATK 0DEF 0

Focus Module

1
Focus Module

Moduleuncommon

All your Weapons deal +2 damage this turn.

The cockpit goes quiet. Everything outside loses an edge. The guns find theirs.

ATK 0DEF 0

Fusion Bomb

4
Fusion Bomb

Modulecommon

Deal 12 damage to target and apply Radiation Leak 2 for 2 turns.

A small sun pressed into a smaller shell. Unfolds without apology.

ATK 0DEF 0

Grand Nuke

8
Grand Nuke

Moduleepic

Priority Fire. Breach Cascade. Radiation Leak. Overflow Fire. Deal 36; adjacent 10; 7 radiation.

The shell in the vault behind the vault. Both vaults require separate clearance.

ATK 0DEF 0

Grand Warhead

7
Grand Warhead

Modulerare

Priority Fire. Breach Cascade. Overflow Fire. Deal 28; adjacent 8; excess to ship.

Every storage bay has one. No storage bay crew likes to say so out loud.

ATK 0DEF 0

Heat Sink

2
Heat Sink

Modulecommon

Remove 3 heat from your ship.

Cold metal, quiet metal, metal that never wanted to know your name.

ATK 0DEF 0

Hidden Warhead

2
Hidden Warhead

Moduleuncommon

Place face-down in Cargo. When revealed, flip into Armed Warhead; played for 2 energy.

Sits in the hold. Pretends to be shipping. The crew forgets until needed.

ATK 0DEF 0

Hot Plating

1
Hot Plating

Modulecommon

Target Drone you control gains +2 defense permanently.

Welded on during the fuel run. The drone never asked if it could refuse.

ATK 0DEF 0

Ion Bomb

3
Ion Bomb

Modulecommon

Deal 7 damage to target Weapons Array subsystem.

Does not need to be accurate. Only needs to be approximately where the gun lived.

ATK 0DEF 0

Ion Cannon Payload

4
Ion Cannon Payload

Modulecommon

Deal 10 damage to target Reactor Core subsystem.

Aims at the part of the ship that everything else was plugged into.

ATK 0DEF 0

Ion Cluster

4
Ion Cluster

Modulerare

Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.

Several smaller weapons in one shell. Each one polite. Together, not at all.

ATK 0DEF 0

Ion Warhead

4
Ion Warhead

Moduleuncommon

Deal 14 damage; Disable target's abilities next turn.

The round arrives loud. Everything electric on the other ship goes quiet afterwards.

ATK 0DEF 0

Jury-Rigged Booster

2
Jury-Rigged Booster

Modulecommon

Your next Weapon this turn deals +3 damage.

Built in a hurry by someone who read the manual twice and disagreed both times.

ATK 0DEF 0

Last Light

5
Last Light

Modulelegendary

Restore 25 HP to your ship. Revive all friendly Drones destroyed this turn with 1 HP.

A last bright minute across the fleet. Every ship returns a little less alone.

ATK 0DEF 0

Life Reactor

6
Life Reactor

Modulecommon

Restore 25 HP to your ship and gain 3 energy.

Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

ATK 0DEF 0

Mass Repair

3
Mass Repair

Modulecommon

Restore 3 HP to every Drone you control.

A brief fleet-wide breath. Every small ship exhales a little longer.

ATK 0DEF 0