Cycle Routine
2
Maneuver — common
Cycling Protocol. Discard any card to draw 2.
Trade the card you have for the card you need. Two for one. Take it.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 98 Maneuver cards — page 2 of 5

Maneuver — common
Cycling Protocol. Discard any card to draw 2.
Trade the card you have for the card you need. Two for one. Take it.

Maneuver — uncommon
Data Wipe. Disable. Opponent discards a random card; target unit is Disabled next turn.
Erases something small. The something small was holding the something large together.

Maneuver — common
All Drones you control gain Evade 50% this turn.
One instruction over the wing-comm. Every drone remembers its lessons.

Maneuver — common
Deep Scan. Then apply Tracking Lock to any enemy unit.
The scan finds the name. The lock writes it on the inside of the cockpit.

Maneuver — uncommon
Probe 3. Tactical Draw. Then reorder the top 3 cards of your deck and draw 1.
Reads three pages ahead. Keeps two. Returns one quietly to the reserve.

Maneuver — uncommon
Gain 5 Shield Capacity.
Tight turn. Small capacitor dump. The shield hum gets a little more confident.

Maneuver — common
Your next Weapon attack this turn gains Priority Fire.
Nose down, thrust up, prayers unchanged from the last run.

Maneuver — common
Play only if you would take damage. You take no damage this turn; skip your draw.
All the momentum you had becomes all the silence you have.

Maneuver — uncommon
All your Drones gain Rapid Launch and enter ready this turn.
Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

Maneuver — rare
All your Drones gain Rapid Launch and Priority Fire this turn.
Every hangar door opens at the same second. Every pilot lies about being ready.

Maneuver — uncommon
Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.
A key the enemy never had. A door the enemy no longer tries to open.

Maneuver — common
Your ship gains Evade 40% for 2 turns.
You fly a figure the enemy cannot name. That is the whole point.

Maneuver — common
Target Drone you control gains Evade 50% this turn.
The drone takes the order, folds out of the volley, does not ask why.

Maneuver — common
Reactive. Reduce the next incoming damage this turn by 3.
The stick moves before the thought. The thought thanks the stick later.

Maneuver — common
Your ship gains Evade 40% this turn.
Quick flick of the stick. Quick flash in the cockpit. The ship is elsewhere, briefly.

Maneuver — uncommon
Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.
Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

Maneuver — common
Target enemy unit must redirect its attack to a different target.
The throat goes left. The knife goes right. Fencing in a vacuum.

Maneuver — legendary
All your Weapons gain Priority Fire, Alpha Strike, Critical Strike this turn.
One last clear sentence on the comm. The fleet agrees without anybody answering back.

Maneuver — uncommon
Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.
The count reaches zero. The round arrives. The paperwork is already signed.

Maneuver — common
Disable target enemy unit's abilities next turn.
Small bright lie in the sky. The targeting lens believes it for a moment.