Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 19 of 39 Field cards — page 2 of 2

Infinity Gate

8
Infinity Gate

Field — mythic

Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.

A doorway that opens only for the pilot who already knows the knock.

ATK 0DEF 0

Ion Storm

2
Ion Storm

Field — common

Persistent Field. All Weapons deal -1 damage while this is active.

The static grows teeth. Every gun gets less sure, then less sure again.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Field — common

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Null Space

4
Null Space

Field — common

Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.

A country where the surprise answer has been outlawed. The fast pilots like it there.

ATK 0DEF 0

Patrol Zone

2
Patrol Zone

Field — common

Persistent Field. End Cycle: Probe 1.

Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

ATK 0DEF 0

Phase Region

5
Phase Region

Field — epic

Environmental. All units gain Phase Drive and Gain Stealth. Replaces any active Environmental.

A region where existing is a suggestion. The ships inside take it seriously.

ATK 0DEF 0

Pressure Mine

2
Pressure Mine

Field — uncommon

Persistent Field. When an enemy Drone attacks, deal 3 damage to it.

A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

ATK 0DEF 0

Quiet Zone

3
Quiet Zone

Field — uncommon

Persistent Field. Signal Jamming. Opponent cannot play Maneuver cards.

The comm goes dead. The stick fights the pilot. Nothing moves until the zone leaves.

ATK 0DEF 0

Radiation Zone

3
Radiation Zone

Field — common

Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.

Every pilot in the zone gets a small certificate nobody is excited to receive.

ATK 0DEF 0

Recon Region

3
Recon Region

Field — uncommon

Persistent Field. End Cycle: Probe 1.

A region watched by small invisible eyes. The eyes write a short note each evening.

ATK 0DEF 0

Scanner Grid

3
Scanner Grid

Field — common

Persistent Field. End Cycle: Deep Scan.

A grid of small lights. Each one remembers a different shape the pilot might want.

ATK 0DEF 0

Siege Banner

2
Siege Banner

Field — common

Persistent Field. Your Weapons deal +1 damage while this is active.

A flag plants itself in the dark. Every gun under it finds more anger.

ATK 0DEF 0

Solar Flare

4
Solar Flare

Field — common

Environmental. All Modules cost +1 energy. Replaces any active Environmental.

Star stumbles once. The bill arrives, measured in every little piece of hardware.

ATK 0DEF 0

Stabilized Field

3
Stabilized Field

Field — uncommon

Persistent Field. Negates the first enemy card targeting this Field each turn.

Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

ATK 0DEF 0

Stealth Region

5
Stealth Region

Field — rare

Environmental. All units gain Gain Stealth and Cloaked Entry. Replaces.

Every ship in the region becomes a rumor. The enemy files the rumor, keeps firing.

ATK 0DEF 0

Supreme Battleground

6
Supreme Battleground

Field — epic

Environmental. All units gain Priority Fire and Alpha Strike. Replaces any active Environmental.

Every gun finishes the sentence first. Every gun has the second sentence ready.

ATK 0DEF 0

Targeting Field

3
Targeting Field

Field — uncommon

Persistent Field. Your Weapons gain Priority Fire while this is in play.

A grid across the sky. Every gun under it finds a faster trigger this afternoon.

ATK 0DEF 0

Warp Field

3
Warp Field

Field — uncommon

Persistent Field. Your units gain Phase Drive while this is active.

A thin ripple across the region. Everything in it exists slightly elsewhere at all times.

ATK 0DEF 0

Warp Zone

4
Warp Zone

Field — rare

Environmental. All units gain Phase Drive. Replaces any active Environmental.

A region where distance is more of a suggestion. The ships obey the suggestion loosely.

ATK 0DEF 0