Infinity Gate
8
Field — mythic
Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.
A doorway that opens only for the pilot who already knows the knock.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 19 of 39 Field cards — page 2 of 2

Field — mythic
Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.
A doorway that opens only for the pilot who already knows the knock.

Field — common
Persistent Field. All Weapons deal -1 damage while this is active.
The static grows teeth. Every gun gets less sure, then less sure again.

Field — common
Persistent Field. Your units gain Gain Stealth this turn.
A dust road between the real sky and the inhabited sky. The fleet slips through.

Field — common
Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.
A country where the surprise answer has been outlawed. The fast pilots like it there.

Field — common
Persistent Field. End Cycle: Probe 1.
Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

Field — epic
Environmental. All units gain Phase Drive and Gain Stealth. Replaces any active Environmental.
A region where existing is a suggestion. The ships inside take it seriously.

Field — uncommon
Persistent Field. When an enemy Drone attacks, deal 3 damage to it.
A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

Field — uncommon
Persistent Field. Signal Jamming. Opponent cannot play Maneuver cards.
The comm goes dead. The stick fights the pilot. Nothing moves until the zone leaves.

Field — common
Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.
Every pilot in the zone gets a small certificate nobody is excited to receive.

Field — uncommon
Persistent Field. End Cycle: Probe 1.
A region watched by small invisible eyes. The eyes write a short note each evening.

Field — common
Persistent Field. End Cycle: Deep Scan.
A grid of small lights. Each one remembers a different shape the pilot might want.

Field — common
Persistent Field. Your Weapons deal +1 damage while this is active.
A flag plants itself in the dark. Every gun under it finds more anger.

Field — common
Environmental. All Modules cost +1 energy. Replaces any active Environmental.
Star stumbles once. The bill arrives, measured in every little piece of hardware.

Field — uncommon
Persistent Field. Negates the first enemy card targeting this Field each turn.
Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

Field — rare
Environmental. All units gain Gain Stealth and Cloaked Entry. Replaces.
Every ship in the region becomes a rumor. The enemy files the rumor, keeps firing.

Field — epic
Environmental. All units gain Priority Fire and Alpha Strike. Replaces any active Environmental.
Every gun finishes the sentence first. Every gun has the second sentence ready.

Field — uncommon
Persistent Field. Your Weapons gain Priority Fire while this is in play.
A grid across the sky. Every gun under it finds a faster trigger this afternoon.

Field — uncommon
Persistent Field. Your units gain Phase Drive while this is active.
A thin ripple across the region. Everything in it exists slightly elsewhere at all times.

Field — rare
Environmental. All units gain Phase Drive. Replaces any active Environmental.
A region where distance is more of a suggestion. The ships obey the suggestion loosely.