Building Shield
2
Defense — uncommon
Escalation. Gains +2 defense per turn alive.
Thin at first. Thick by the end. The metal thickens on its own, quietly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 2 of 8

Defense — uncommon
Escalation. Gains +2 defense per turn alive.
Thin at first. Thick by the end. The metal thickens on its own, quietly.

Defense — common
Interceptor. Enemy must attack this unit first.
Mounted on ships whose captains had stopped believing in retreat.

Defense — epic
Interceptor. Reinforced Hull. Auto-Repair 2.
Stands at the gate. Has stood there since before the gate had a name.

Defense — common
Fortress-grade hull plating.
Named by the shipyards. Named again, quieter, by the pilots who came home.

Defense — rare
Interceptor. Ablative Plating 4. Emergency Reboot.
Named after a star that collapsed before the fleet arrived. Still doing the same work.

Defense — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
Appears after the aim, never before, never on time.

Defense — rare
Ablative Plating 4. Emergency Reboot. Reinforced Hull.
Four layers of slow refusal. The fifth layer is the pilot's own stubbornness.

Defense — common
A shield with a small return-fire coil.
Bite built into the bulwark. Sometimes that is the trade.

Defense — rare
Countermeasure 2. Signal Jammer. Negate.
Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

Defense — uncommon
Countermeasure 2. Interceptor.
Costs the enemy a little extra for every polite question they send its way.

Defense — uncommon
Countermeasure 2. Negate. Cancels the first enemy ability targeting this.
A small taxing jurisdiction. Writes polite refusal letters to anything the enemy points at it.

Defense — common
Countermeasure 2. Opponent pays +2 energy to target this.
Takes the enemy's good ideas and turns them into accounting entries.

Defense — common
Countermeasure 1. Opponent pays +1 energy to target this.
Not invincible. Just expensive to shoot at, and that is frequently enough.

Defense — common
A mobile plating panel.
Field-removable, field-regrettable, and still bolted when the ship returns.

Defense — uncommon
Cloaked Entry. Gain Stealth.
A little bright. A little loud. A little everywhere the real ship is not.

Defense — common
A fixed defensive turret with a return-fire coil.
A shield that forgot it was a shield, but remembered how to bite.

Defense — common
Interceptor. Enemy must attack this unit first.
A row of small bodies waiting politely for the large one.

Defense — common
A wide deflector dome with a small return-fire coil.
Round, mirrored, silent, until the targeting locks and then louder.

Defense — common
Ablative Plating 1. Damage reduced by 1 before hitting HP.
Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

Defense — common
Evade 40%. 40% chance to negate incoming damage.
The ship is the dice. You are the thrower, and you are tired.