Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 143 Defense cards — page 2 of 8

Building Shield

2
Building Shield

Defenseuncommon

Escalation. Gains +2 defense per turn alive.

Thin at first. Thick by the end. The metal thickens on its own, quietly.

ATK 0DEF 5

Capital Bulwark

6
Capital Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Mounted on ships whose captains had stopped believing in retreat.

ATK 5DEF 16

Citadel Lord

7
Citadel Lord

Defenseepic

Interceptor. Reinforced Hull. Auto-Repair 2.

Stands at the gate. Has stood there since before the gate had a name.

ATK 3DEF 24

Citadel Plating

6
Citadel Plating

Defensecommon

Fortress-grade hull plating.

Named by the shipyards. Named again, quieter, by the pilots who came home.

ATK 0DEF 22

Citadel Shell

6
Citadel Shell

Defenserare

Interceptor. Ablative Plating 4. Emergency Reboot.

Named after a star that collapsed before the fleet arrived. Still doing the same work.

ATK 0DEF 20

Cloaked Barrier

2
Cloaked Barrier

Defensecommon

Cloaked Entry. Cannot be attacked the turn it is deployed.

Appears after the aim, never before, never on time.

ATK 0DEF 6

Colossal Aegis

5
Colossal Aegis

Defenserare

Ablative Plating 4. Emergency Reboot. Reinforced Hull.

Four layers of slow refusal. The fifth layer is the pilot's own stubbornness.

ATK 0DEF 18

Combat Shield

1
Combat Shield

Defensecommon

A shield with a small return-fire coil.

Bite built into the bulwark. Sometimes that is the trade.

ATK 1DEF 4

Counter Bastion

4
Counter Bastion

Defenserare

Countermeasure 2. Signal Jammer. Negate.

Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

ATK 0DEF 13

Countered Barrier

3
Countered Barrier

Defenseuncommon

Countermeasure 2. Interceptor.

Costs the enemy a little extra for every polite question they send its way.

ATK 0DEF 8

Counterfield

4
Counterfield

Defenseuncommon

Countermeasure 2. Negate. Cancels the first enemy ability targeting this.

A small taxing jurisdiction. Writes polite refusal letters to anything the enemy points at it.

ATK 0DEF 12

Countermeasure Array

4
Countermeasure Array

Defensecommon

Countermeasure 2. Opponent pays +2 energy to target this.

Takes the enemy's good ideas and turns them into accounting entries.

ATK 0DEF 12

Countermeasure Grid

2
Countermeasure Grid

Defensecommon

Countermeasure 1. Opponent pays +1 energy to target this.

Not invincible. Just expensive to shoot at, and that is frequently enough.

ATK 0DEF 6

Cover Panel

1
Cover Panel

Defensecommon

A mobile plating panel.

Field-removable, field-regrettable, and still bolted when the ship returns.

ATK 0DEF 4

Decoy Hologram

1
Decoy Hologram

Defenseuncommon

Cloaked Entry. Gain Stealth.

A little bright. A little loud. A little everywhere the real ship is not.

ATK 0DEF 4

Defense Drone Turret

2
Defense Drone Turret

Defensecommon

A fixed defensive turret with a return-fire coil.

A shield that forgot it was a shield, but remembered how to bite.

ATK 1DEF 6

Defense Drone Wall

2
Defense Drone Wall

Defensecommon

Interceptor. Enemy must attack this unit first.

A row of small bodies waiting politely for the large one.

ATK 0DEF 6

Deflector Dome

3
Deflector Dome

Defensecommon

A wide deflector dome with a small return-fire coil.

Round, mirrored, silent, until the targeting locks and then louder.

ATK 1DEF 9

Deflector Plate

1
Deflector Plate

Defensecommon

Ablative Plating 1. Damage reduced by 1 before hitting HP.

Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

ATK 0DEF 4

Dodge Field

3
Dodge Field

Defensecommon

Evade 40%. 40% chance to negate incoming damage.

The ship is the dice. You are the thrower, and you are tired.

ATK 0DEF 8