Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 58 Weapon cards (Uncommon) — page 2 of 3

Heavy Orbital

6
Heavy Orbital

Weaponuncommon

Priority Fire. Rapid Launch. Deal 18 damage.

Spoken from high up. The answer is not written anywhere but the crater.

ATK 20DEF 0

Heavy Torpedo

3
Heavy Torpedo

Weaponuncommon

Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.

Decides late in flight what it wanted to be. Turns out to be a funeral.

ATK 9DEF 0

Ice Beam

1
Ice Beam

Weaponuncommon

Disable. Deal 3 damage; target cannot activate abilities next turn.

Cold enough to seize the control cables. Nothing moves. Nothing argues.

ATK 3DEF 0

Ion Sniper

2
Ion Sniper

Weaponuncommon

Tracking Lock. Deal 6 damage and apply Tracking Lock to target.

Marks the target. Fires at the mark. Collects the mark for the next shot.

ATK 6DEF 0

Ionic Bomber

5
Ionic Bomber

Weaponuncommon

Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.

A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

ATK 16DEF 0

Kinetic Storm

4
Kinetic Storm

Weaponuncommon

Alpha Strike. Deal 6 damage twice to target.

Every round finds the next round funny. The enemy does not share the joke.

ATK 12DEF 0

Master Cannon

5
Master Cannon

Weaponuncommon

Priority Fire. Critical Strike. Deal 15 damage.

The weapon the fleet gives to pilots they want to keep. The pilots keep winning.

ATK 16DEF 0

Master Sniper

3
Master Sniper

Weaponuncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Points at a face. The face takes a long time to recover. Usually permanently.

ATK 8DEF 0

Matter Pike

3
Matter Pike

Weaponuncommon

Phase Drive. Critical Strike. Deal 9 damage.

A pike that slides through the target sideways. The target does not sign for delivery.

ATK 9DEF 0

Patient Sniper

2
Patient Sniper

Weaponuncommon

Escalation. Manual Fire. Each turn unused, gains +2 attack.

A weapon that waits. A pilot that waits. A target that does not live to.

ATK 5DEF 0

Phantom Beam

3
Phantom Beam

Weaponuncommon

Phase Drive. Gain Stealth. Deal 7 damage.

Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

ATK 8DEF 0

Phantom Torpedo

4
Phantom Torpedo

Weaponuncommon

Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.

Launches on no sensor. Lands on every one. Writes itself a short obituary after.

ATK 12DEF 0

Phase Laser

2
Phase Laser

Weaponuncommon

Phase Drive. Quick Strike. Deal 5 damage.

Enters from a dimension where the enemy already lost. Delivers the same outcome here.

ATK 5DEF 0

Plasma Burst

2
Plasma Burst

Weaponuncommon

Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.

Lights up the whole section of sky. Everybody nearby takes notes or damage.

ATK 6DEF 0

Plasma Sniper

2
Plasma Sniper

Weaponuncommon

Priority Fire. Critical Strike. Deal 6 damage.

One shot lands before the other gun arrives. The other gun is not needed anymore.

ATK 6DEF 0

Plasma Volley

2
Plasma Volley

Weaponuncommon

Priority Fire. Overclock. Deal 6 damage.

Fires once, loud. Fires again, louder. The pilot never looks away.

ATK 6DEF 0

Pulse Cannon (Overclocked)

4
Pulse Cannon (Overclocked)

Weaponuncommon

Overclock. Deal 13 damage; adds 1 heat.

The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

ATK 13DEF 0

Quick Laser

1
Quick Laser

Weaponuncommon

Hot Deploy. Deal 4 damage; enters ready to attack this turn.

Out of the rack, into the muzzle, into the enemy, all on the same breath.

ATK 4DEF 0

Recon Gun

1
Recon Gun

Weaponuncommon

Recon Beacon. Deal 3 damage; heal your ship 2 when this attacks.

Fires and then tells you what you just saw. Usually useful. Sometimes too late.

ATK 3DEF 0

Rift Torpedo

4
Rift Torpedo

Weaponuncommon

Overflow Fire. Radiation Leak. Deal 12; excess to ship; apply 3 over 3 turns.

Opens a small tear in space. Closes it on the enemy, slowly, patiently, completely.

ATK 12DEF 0