Heavy Orbital
6
Weapon — uncommon
Priority Fire. Rapid Launch. Deal 18 damage.
Spoken from high up. The answer is not written anywhere but the crater.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 58 Weapon cards (Uncommon) — page 2 of 3

Weapon — uncommon
Priority Fire. Rapid Launch. Deal 18 damage.
Spoken from high up. The answer is not written anywhere but the crater.

Weapon — uncommon
Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.
Decides late in flight what it wanted to be. Turns out to be a funeral.

Weapon — uncommon
Disable. Deal 3 damage; target cannot activate abilities next turn.
Cold enough to seize the control cables. Nothing moves. Nothing argues.

Weapon — uncommon
Tracking Lock. Deal 6 damage and apply Tracking Lock to target.
Marks the target. Fires at the mark. Collects the mark for the next shot.

Weapon — uncommon
Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.
A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

Weapon — uncommon
Alpha Strike. Deal 6 damage twice to target.
Every round finds the next round funny. The enemy does not share the joke.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 15 damage.
The weapon the fleet gives to pilots they want to keep. The pilots keep winning.

Weapon — uncommon
Tracking Lock. Critical Strike. Deal 8 damage.
Points at a face. The face takes a long time to recover. Usually permanently.

Weapon — uncommon
Phase Drive. Critical Strike. Deal 9 damage.
A pike that slides through the target sideways. The target does not sign for delivery.

Weapon — uncommon
Escalation. Manual Fire. Each turn unused, gains +2 attack.
A weapon that waits. A pilot that waits. A target that does not live to.

Weapon — uncommon
Phase Drive. Gain Stealth. Deal 7 damage.
Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

Weapon — uncommon
Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.
Launches on no sensor. Lands on every one. Writes itself a short obituary after.

Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.

Weapon — uncommon
Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.
Lights up the whole section of sky. Everybody nearby takes notes or damage.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 6 damage.
One shot lands before the other gun arrives. The other gun is not needed anymore.

Weapon — uncommon
Priority Fire. Overclock. Deal 6 damage.
Fires once, loud. Fires again, louder. The pilot never looks away.

Weapon — uncommon
Overclock. Deal 13 damage; adds 1 heat.
The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

Weapon — uncommon
Hot Deploy. Deal 4 damage; enters ready to attack this turn.
Out of the rack, into the muzzle, into the enemy, all on the same breath.

Weapon — uncommon
Recon Beacon. Deal 3 damage; heal your ship 2 when this attacks.
Fires and then tells you what you just saw. Usually useful. Sometimes too late.

Weapon — uncommon
Overflow Fire. Radiation Leak. Deal 12; excess to ship; apply 3 over 3 turns.
Opens a small tear in space. Closes it on the enemy, slowly, patiently, completely.